Just tells us that the crowd source market isn't as interested in getting in early as they seem.
Suggestion: Build the gameplay out, don't shrink the scope. Get a working game (without pretty graphics). Try again.
Ealdorlight has immense promise, and if you can get a working alpha level game out, even if it doesn't have the full scope or graphics, you might get better results from the kickstarter.
Throw a greenlight program up for it (if you can still do that, I have no idea the requirements for that) this will at least expose a little of the game on steam.
You could even try a different crowd source platform, doing early-access instead. Anyone who buys could simply get access to the current build, and help you build out the game. You could still do the various items as extras, I really want to get a Mechanical Goat collectible into the game.