Spoiler: SHOW
Post
Tue Jun 13, 2017 10:32 am
#137
Re: Ealdorlight (from Sol Trader's dev)
For those who are backing or following Chris's new project Ealdorlight on Kickstarter -- and if you aren't but can, why aren't you? -- he's updated the project text a bit.
I mention this not just because you'll now see endorsements from a couple of Limit Theory forum members, but because the "gameplay loop" diagram that caught the attention of a couple of us here has been updated.
The new version, reflecting updated text on the methods by which your character may gain the throne, shows that success is not limited to just two paths. Depending on your play style, and your character's resources (including allies), you may use a combination of several techniques to obtain the crown.
I don't know about you, but I see a diagram like this and I itch to start pulling strings to see what happens.
I mention this not just because you'll now see endorsements from a couple of Limit Theory forum members, but because the "gameplay loop" diagram that caught the attention of a couple of us here has been updated.
The new version, reflecting updated text on the methods by which your character may gain the throne, shows that success is not limited to just two paths. Depending on your play style, and your character's resources (including allies), you may use a combination of several techniques to obtain the crown.
I don't know about you, but I see a diagram like this and I itch to start pulling strings to see what happens.
Post
Wed Jun 14, 2017 1:44 pm
#138
Re: Ealdorlight (from Sol Trader's dev)
You should be happy to hear this, Flatfingers:
I think I'm going to bump up my pledge a bit. I really want this to succeed.Ealdorlight Kickstarter wrote:I've been asked if death is permanent in Ealdorlight. It is, if you want it to be. Whilst permadeath is a staple of Roguelikes, it can prevent the enjoyment of the game by some players, so Ealdorlight will allow a range of ways to play the game
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Jun 14, 2017 2:45 pm
#139
Or as we like to say here: "Sliders."
Re: Ealdorlight (from Sol Trader's dev)
Very pleased with this, yes. As I said in the comment I just left on this KS update, it's great to see games that try to respect the different ways that people like to have fun.Talvieno wrote: ↑Wed Jun 14, 2017 1:44 pmYou should be happy to hear this, Flatfingers:
Ealdorlight Kickstarter wrote:I've been asked if death is permanent in Ealdorlight. It is, if you want it to be. Whilst permadeath is a staple of Roguelikes, it can prevent the enjoyment of the game by some players, so Ealdorlight will allow a range of ways to play the game
Or as we like to say here: "Sliders."
Post
Sun Jun 18, 2017 3:05 am
#140
Re: Ealdorlight (from Sol Trader's dev)
I missed the live combat demo, Chris, but I've watched the recordings. There isn't much to dislike about what you presented. It's been a while since I played a turn based game but I was totally addicted to Baldur's Gate, Icewind Dale etc. during the time of their initial release so I can see me being absorbed by Ealdorlight.
....I'm in medieval mode at the moment as far as games are concerned.
That should read Skyrim mode to be strictly accurate.
....I'm in medieval mode at the moment as far as games are concerned.
That should read Skyrim mode to be strictly accurate.
Post
Sun Jun 18, 2017 7:47 am
#141
Re: Ealdorlight (from Sol Trader's dev)
Thanks Victor. That's just a work in progress of the combat system, too - lots more refinement to come this week!
Maker of Sol Trader and Ealdorlight
Post
Sun Jun 18, 2017 8:18 am
#142
Re: Ealdorlight (from Sol Trader's dev)
I'm still hoping we can get to that target for funding, Chris. Will I still get my boxed game if you have to resort to plan B?
Post
Sun Jun 18, 2017 2:59 pm
#143
Re: Ealdorlight (from Sol Trader's dev)
I had a thought (ouch!). Have you tried creating a post on Imgur?
I've seen a few games trying to get notice had success putting up gifs and the like into the user-submitted section. For example, I found EVERSPACE that way.
Linkee!
I've seen a few games trying to get notice had success putting up gifs and the like into the user-submitted section. For example, I found EVERSPACE that way.
Linkee!
Post
Sun Jun 18, 2017 3:05 pm
#144
Re: Ealdorlight (from Sol Trader's dev)
More advertising is definitely in order. I think the problem here is that not enough people know about it.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Sun Jun 18, 2017 3:23 pm
#145
Post a topic in /r/roguelikes/ This is a Roguelike, you should try and spread to the right crowd.
Re: Ealdorlight (from Sol Trader's dev)
Yes, do gameplay and content dumps to UserSub!HowSerendipitous wrote: ↑Sun Jun 18, 2017 2:59 pmI had a thought (ouch!). Have you tried creating a post on Imgur?
I've seen a few games trying to get notice had success putting up gifs and the like into the user-submitted section. For example, I found EVERSPACE that way.
Linkee!
Post a topic in /r/roguelikes/ This is a Roguelike, you should try and spread to the right crowd.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Mon Jun 19, 2017 1:59 am
#146
http://imgur.com/gallery/b8nrp
Re: Ealdorlight (from Sol Trader's dev)
Good shout please check it out!HowSerendipitous wrote: ↑Sun Jun 18, 2017 2:59 pmI had a thought (ouch!). Have you tried creating a post on Imgur?
http://imgur.com/gallery/b8nrp
Maker of Sol Trader and Ealdorlight
Post
Mon Jun 19, 2017 2:10 am
#147
Re: Ealdorlight (from Sol Trader's dev)
Again, a good idea, but I'm not sure it's Roguelike enough (perhaps more of a Roguelikelike?) Self-posting is such a delicate line between meaningful content awareness and spam...Silverware wrote: ↑Sun Jun 18, 2017 3:23 pmPost a topic in /r/roguelikes/ This is a Roguelike, you should try and spread to the right crowd.
Maker of Sol Trader and Ealdorlight
Post
Mon Jun 19, 2017 2:17 am
#148
Re: Ealdorlight (from Sol Trader's dev)
Perfect, you have my upvotechrismdp wrote: ↑Mon Jun 19, 2017 1:59 amGood shout please check it out!HowSerendipitous wrote: ↑Sun Jun 18, 2017 2:59 pmI had a thought (ouch!). Have you tried creating a post on Imgur?
http://imgur.com/gallery/b8nrp
Well, worst comes to the worst nobody is interested. You've not lost anything. What about the Bay12 forum? I think a few of the folks here lurk there too?chrismdp wrote: ↑Mon Jun 19, 2017 2:10 amAgain, a good idea, but I'm not sure it's Roguelike enough (perhaps more of a Roguelikelike?) Self-posting is such a delicate line between meaningful content awareness and spam...Silverware wrote: ↑Sun Jun 18, 2017 3:23 pmPost a topic in /r/roguelikes/ This is a Roguelike, you should try and spread to the right crowd.
Post
Mon Jun 19, 2017 7:33 am
#149
https://www.reddit.com/r/roguelikes/com ... ic_damage/
Re: Ealdorlight (from Sol Trader's dev)
Thanks for the shove - it's doing quite well thereSilverware wrote: ↑Sun Jun 18, 2017 3:23 pmPost a topic in /r/roguelikes/ This is a Roguelike, you should try and spread to the right crowd.
https://www.reddit.com/r/roguelikes/com ... ic_damage/
Maker of Sol Trader and Ealdorlight