I'm probably going to back this.Pine is world-centric, meaning things will happen across the island even without your involvement. Based on principles borrowed from evolution and ecology theory, every single species will try what it can to survive - from small power shifts to the utter extinction of a group, Albamare's living, breathing and constantly evolving world can and will make it happen.
ALBAMARE IS A DANGEROUS PLACE THAT LEARNS FROM YOUR EVERY MOVE
The island has its share of predators and territorial species. To defend yourself against their attacks or influence the course of action, Pine features a solid and varied combat system feels engaging with every encounter.
But be wary, as your enemies will learn how you fight: They will observe you, try out different combos against you and evolve to specifically oppose your style. It will force you to adapt to them in turn, so choose your enemies wisely!
DYNAMIC WEATHER AND A NATURAL DAY/NIGHT CYCLE FORCE ALBAMARE'S INHABITANTS TO MOVE AND ACT
Based on their specific needs, some species will try to find shelter during storms or on cold nights, or even move to a new territory in large migrations. The weather can be your ally or your worst enemy, so keep an eye out for what's coming your way.
Pine, currently in Kickstarter, is an action-adventure game whose hook is that the world of the game features a dynamic ecology, with complex behaviors and interactions, that evolves according to choices you make... or don't make.