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Re: Mass Effect: Andromeda

Posted: Mon Oct 23, 2017 8:29 pm
by Talvieno
Oh, there might be that kind of lootbox. But certainly nothing paid like what Damocles was mentioning.

Re: Mass Effect: Andromeda

Posted: Mon Oct 23, 2017 8:56 pm
by Victor Tombs
Talvieno wrote:
Mon Oct 23, 2017 8:29 pm
Oh, there might be that kind of lootbox. But certainly nothing paid like what Damocles was mentioning.
I can't say the idea of paid loot boxes entered my thoughts in relation to LT. I can't recall ever experiencing that kind of game. :angel:

:shifty: I suppose Star Citizen is the nearest I've come to it. :oops:

Re: Mass Effect: Andromeda

Posted: Tue Nov 07, 2017 12:31 pm
by masseffect7
Happy 10th N7 day to all fellow Mass Effect fans. Unfortunately, today feels more like a funeral for the franchise than anything else. Was truly hoping for a remaster to be announced today, but I shouldn't have expected that knowing how out of touch EA is and how inept their marketing department is.

Re: Mass Effect: Andromeda

Posted: Tue Nov 07, 2017 3:05 pm
by Damocles
Happy Anniversary Mass Effect from Sara

Image

and EA

Image

Re: Mass Effect: Andromeda

Posted: Tue Nov 07, 2017 3:07 pm
by Talvieno
This thread has a tendency to immensely sadden me.

Re: Mass Effect: Andromeda

Posted: Tue Nov 07, 2017 7:33 pm
by Graf
Damocles wrote:
Tue Nov 07, 2017 3:05 pm
*snip*
*Twitches*

I mean Jesus, uncanny valley much? It still gets me.

Re: Mass Effect: Andromeda

Posted: Wed Nov 08, 2017 12:19 am
by Damocles
Yes, she looks like she just had an anaphylactic shock.

Re: Mass Effect: Andromeda

Posted: Wed Nov 08, 2017 5:39 pm
by Graf
Anyone else think the E in EA's logo looks like the symbol for a capacitor? That always bothered me, as they don't do hardware or anything. Hell they don't do software very well either, but I guess that's beside the point.

Re: Mass Effect: Andromeda

Posted: Wed Nov 08, 2017 7:13 pm
by Cornflakes_91
Graf wrote:
Wed Nov 08, 2017 5:39 pm
Anyone else think the E in EA's logo looks like the symbol for a capacitor? That always bothered me, as they don't do hardware or anything. Hell they don't do software very well either, but I guess that's beside the point.
This is going to bother me from now on.
Feel my tiny hate.

Re: Mass Effect: Andromeda

Posted: Wed Nov 08, 2017 7:40 pm
by Graf
Cornflakes_91 wrote:
Wed Nov 08, 2017 7:13 pm
This is going to bother me from now on.
Feel my tiny hate.
Hatred is the path to the dark side, but maybe that's whats necessary in this case.

Re: Mass Effect: Andromeda

Posted: Thu Nov 09, 2017 11:36 am
by Talvieno
No, the dark side has EA. Going to the dark side is never good.

Re: Mass Effect: Andromeda

Posted: Thu Nov 09, 2017 12:09 pm
by Victor Tombs
Damocles wrote:
Tue Nov 07, 2017 3:05 pm
Happy Anniversary Mass Effect from Sara

Image
I remember that look from when I was put on Diazepam for a while to help with the pain of muscle spasms. :angel:

Re: Mass Effect: Andromeda

Posted: Mon Dec 31, 2018 4:19 pm
by Talvieno
Bit of a long video, but if you've got the time to spare, an interesting watch. Had it recommended to me by Mr Frog.

Re: Mass Effect: Andromeda

Posted: Wed Jan 02, 2019 11:46 am
by masseffect7
I can't muster the desire to return to this game. I've probably played through the original trilogy more than ten times, but I've only played through Andromeda once. I've tried to start new games, but this game lacks a hook to bring me in. I simply do not care about the story or the characters in it. There are few if any decisions to make, and the ones you do have to make have little consequence. In my view, here's a very brief explanation of what happened:

1. BioWare puts reserve team studio (BioWare Montreal) in charge of Andromeda's development
2. Montreal employs/hires a bunch of Mass Effect fanboys and fangirls to develop the game
3. Fanboys/fangirls are fixated on a feature that was peripheral in Mass Effect 1 (exploration)
4. Years of development wasted on procedural generation technology (that never had a chance to support the type of depth and detail expected in Mass Effect games) in order to satiate the devs' fixation on exploration
5. Game thrown together in a year
6. Disastrous release

Re: Mass Effect: Andromeda

Posted: Wed Jan 02, 2019 2:48 pm
by Damocles
masseffect7 wrote:
Wed Jan 02, 2019 11:46 am
I can't muster the desire to return to this game. I've probably played through the original trilogy more than ten times, but I've only played through Andromeda once. I've tried to start new games, but this game lacks a hook to bring me in. I simply do not care about the story or the characters in it. There are few if any decisions to make, and the ones you do have to make have little consequence. In my view, here's a very brief explanation of what happened:

1. BioWare puts reserve team studio (BioWare Montreal) in charge of Andromeda's development
2. Montreal employs/hires a bunch of Mass Effect fanboys and fangirls to develop the game
3. Fanboys/fangirls are fixated on a feature that was peripheral in Mass Effect 1 (exploration)
4. Years of development wasted on procedural generation technology (that never had a chance to support the type of depth and detail expected in Mass Effect games) in order to satiate the devs' fixation on exploration
5. Game thrown together in a year
6. Disastrous release
For me there are other core reasons why the games reception was luke warm (apart from the rushed timing after changing core decisions)
The game had some positive points after all:
-good combat
-good vehicle mechanics
-more freedom in level-traversal + relatively large levels
-well crafted player-ship

The points that I think are what kicked the game in the butt where also core design failures :
-bad dialogs and choices (the renegade + paragon system was certainly more entertaining than this confused design with 4 "approaches" that did not mean anything in the end)
-lacking meaningful impact of decisions in general
-bad voice recordings (not all characters but many had really bored out voice acting)
-political agendas / pressing social statements (uglifyingthe female lead, placatively pushing gender equality topics)
-flat stereotypical storyline, using used up tropes to present the "evil" guys.
-uninspired new species (only one, and a boring one at that). The "first contact" situation is meaningless pretty quickly.

those choices are failures of the design stage, and could not be solved by just giving them more development time.