Skywanderers

Discuss games not related to Limit Theory.

Re: Skywanderers

Postby IronDuke » Thu Mar 09, 2017 3:41 pm

Scytale wrote:never use emoticons

they destroy character

So does a lack of proper punctuation and capitalization. :ghost:

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Re: Skywanderers

Postby BFett » Thu Mar 09, 2017 4:30 pm

So I'm curious, Have you guys ever messed with Minecraft's redstone or logic circuits in general? What kind of machines you have made out of these kinds of circuits? What kind of logic circuit based machine would you like to create in Skywanderers and what uses would they have?
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Re: Skywanderers

Postby 0111narwhalz » Thu Mar 09, 2017 4:57 pm

BFett wrote:So I'm curious, Have you guys ever messed with Minecraft's redstone

Only a little.
BFett wrote: logic circuits in general?

Yes.
BFett wrote: What kind of machines you have made out of these kinds of circuits?

Did an 8-bit bimodal adder/subtractor with a decimal -> binary encoder and a binary -> 7-seg decoder.
And then tried to build it in Space Engineers.
It didn't go well.
BFett wrote: What kind of logic circuit based machine would you like to create in Skywanderers and what uses would they have?

Multiplexed signals (if you only want one thing at a time), light switches on both sides of hallways, small (large) computers...
All I need are either the three prime gates* (AND, OR, NOT) or sensors and motors precise enough to build the same.

*A XOR B is equivalent to (A OR B) AND (NOT (A AND B))
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Re: Skywanderers

Postby Silverware » Thu Mar 09, 2017 5:08 pm

0111narwhalz wrote:light switches on both sides of hallways

Two buttons, linked to a switch, the switch links to the lights.
Buttons toggle switch state. Switch sends 1 or 0. (buttons only send 1)

0111narwhalz wrote:(AND, OR, NOT)

I believe you get a fair number of bool logic gates, I can check tonight though.
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Re: Skywanderers

Postby Cornflakes_91 » Thu Mar 09, 2017 5:27 pm

BFett wrote:So I'm curious, Have you guys ever messed with Minecraft's redstone or logic circuits in general? What kind of machines you have made out of these kinds of circuits? What kind of logic circuit based machine would you like to create in Skywanderers and what uses would they have?


I played with logic the most in starmade, built airlock systems and drone launch tubes
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Re: Skywanderers

Postby BFett » Sun Mar 19, 2017 1:02 am

Tonight Silverware Twitch streamed Skywanderers for several hours. I offered advice on occasion and asked questions that would help any viewers get a better idea of what was being made. Near the end of the stream we decided to call the carrier Zeus. It has two hanger doors and a floor elevator for lowering ships into the lower hanger. Silverware also came up with an ingenious way to project names and symbols using moving segments to create independent objects. The result is quite amazing.
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Re: Skywanderers

Postby Silverware » Sun Mar 19, 2017 2:00 am

Indeed, was great having Bfett on with me. Gave me ideas and kept me adding things to the build.
Normally my creative juices run dry quickly if I don't have someone to bounce ideas around with.

Once it hits Beta and everyone can get a copy we should definitely attempt building a small armada. :D
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Re: Skywanderers

Postby Talvieno » Sun Mar 19, 2017 7:42 am

I tried watching the stream, but my connection wasn't cooperating... nor was life at home.
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Re: Skywanderers

Postby Silverware » Sun Mar 19, 2017 12:13 pm

Talvieno wrote:I tried watching the stream, but my connection wasn't cooperating... nor was life at home.

Yeah, part of it is that my own internet is crap, so the stream gets at best about 400kbs. Was getting 60% packet loss on OBSStudio.

I think I'll be looking at getting VDSL, partly so I can switch provider and get a (cheap) static IP, and drop the DynDNS stuff. It'll likely resolve some issues with goat.army's mail.

Once I finish this ship, I will likely do a guided tour video, and dump that to YT.
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Re: Skywanderers

Postby BFett » Wed Mar 22, 2017 9:23 pm

I've been hanging out in the discord channel of this game and I must say that there are some very impressive ships being designed by the community. If it is alright with everyone I will start posting the most impressive ships in this thread. If you'd rather I not then I'll post them in the Favorite Sci-Fi Art thread.
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Re: Skywanderers

Postby Silverware » Wed Mar 22, 2017 10:04 pm

BFett wrote:I've been hanging out in the discord channel of this game and I must say that there are some very impressive ships being designed by the community. If it is alright with everyone I will start posting the most impressive ships in this thread. If you'd rather I not then I'll post them in the Favorite Sci-Fi Art thread.

Post them here :3

Skywanderers is awesome. :D

I'll likely stream some more this weekend.
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Re: Skywanderers

Postby BFett » Sat Apr 01, 2017 11:57 am

Okay, so here are some of the ships that people have made so far:

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and a non-functioning mech:

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Re: Skywanderers

Postby Graf » Sat Apr 01, 2017 9:26 pm

Those ships are awesome! Do the mecha actually actuate and whatnot?
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Re: Skywanderers

Postby 0111narwhalz » Sat Apr 01, 2017 9:54 pm

Graf wrote:Those ships are awesome! Do the mecha actually actuate and whatnot?

BFett wrote:non-functioning

I think it's safe to say "no." :ghost:
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Re: Skywanderers

Postby Talvieno » Sun Apr 02, 2017 7:47 am

Pretty cool stuff! :thumbup:
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