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Oxygen Not Included

#1
https://youtu.be/Khx-1IQctpY?t=12m9s
https://www.rockpapershotgun.com/2016/0 ... d-trailer/
http://store.steampowered.com/app/457140/

Klei is making a Dwarf Fortress-y thing? Why was I not informed of this earlier?! :shock: :squirrel:
TotalBiscuit wrote:You're building a working colony [..]
it's like trying to teach ..puppies how to successfully mine nuclear material without killing themselves [..]
Y'know, you are herding cats. It is a 'herding cat' game. And you are doing so on a hostile planet. It is a designed to be [..] a game where Losing is Fun;
you are expected to die horribly, everything is expected to eventually go horribly wrong.
And even if things do seem to be going well, you can pretty much guarantee that one the colonists is going to ruin it by getting a little bit too entitled.
[..]
What really got my attention was the level of simulation [..] temperature [..] contagions [..] oxygen and CO2 [..] pipe networks <--fluid and gas pressure?
"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: Oxygen Not Included

#3
:lol:

I, for one, welcome our new Losing is Fun overlords. :P

Looking at Oxygen Not Included, I'm envisioning:

*Klei looks at the dwarves and their annoying nobles.*
*Strokes its collective goatee.*
*Klei then looks at Starbound's asteroid colonies and at its automation mods.*
*More collective goatee stroking.*
*Klei glances once more toward the hapless dwarves, who are digging too deep and tantrum spiraling.*
*Above the collective goatee, a collective wicked grin slowly forms.*

24 minutes of pure gameplay, no commentary.
https://youtu.be/ZVrmh2LHtcA

Klei stream (1 hour) -> https://youtu.be/xXBCWP66siU (First crisis encountered: duplicants need to pee, no outhouse built yet. :lol: :clap: )

:squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel: :squirrel:

So want.
Aren't those duplicant animations adorable? :D
Sure, there are colony sims that go about this crazy into the details.
But how many of them also have such wonderful animation?
"omg such tech many efficiency WOW" ~ Josh Parnell
Post

Re: Oxygen Not Included

#7
Baile nam Fonn wrote:This has just recently dropped (pretty much spammed) on Youtube. Hopefully that means that the EA will be ready soonish.
Meanwhile, tons of new gameplay footage to peruse. :D :squirrel:

Ooo, good, looking forward to this one.
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Oxygen Not Included

#9
Baile nam Fonn wrote:http://store.steampowered.com/app/593590 - huh. I guess it is up on Steam already, as an 'alpha'. Just confusingly on a separate store page from the originally posted one. :ghost:
wait what the jesusshit?

BUYING, Bork the wife, she can be angry at the money expenditure later :D
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Oxygen Not Included

#11
Baile nam Fonn wrote:I'm already playing. Sleep has just been deprioritized. Not sustainable, of course, but sane decisions have also been deprioritized. :squirrel:
Sustainability is overrated!
I will be playing as soon as I get onto a real wifi.
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Oxygen Not Included

#14
When I compare to DF, I'm thinking primarily of a pair of high level similarities to fort mode:
  • dig to expand -- more digging, while ultimately necessary, will unlock new and increasing dangers
  • the dangers for a defensive player are largely internal -- dupes all behave like nobles in their ever increasing demands for luxury, and maintaining a sustainable oxygen supply for them is a difficult puzzle
There's also depth of simulation (gas, fluid, temperature, and metabolism dynamics) and lovably excessive attention to detail (albeit significantly more abstraction in terms of colonist anatomy and psychology).
"omg such tech many efficiency WOW" ~ Josh Parnell

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