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Children of a Dead Earth

Posted: Wed Aug 31, 2016 9:47 am
by cuisinart8
https://steamcommunity.com/sharedfiles/ ... =673559448

If you like Kerbal Space Program and you like space combat, you might like this game. It is literally the most realistic space combat game I've ever seen, with full orbital mechanics, realistic weapons (lasers, missiles, KEWs), and realistically-designed ships (with radiators! ;) ) It looks kind of like a combat-oriented KSP, as you can design your own warships and fly missions in a full-size Solar System, using orbital trajectories to get in a good position to destroy your opponent. The game is, sadly, in closed beta at the moment, but from what I can tell it will be released this fall if all goes according to plan.
Spoiler:      SHOW
Image This is a picture of a ship getting blown to crap by KEWs (the bright lines are tracers.) The ship's design is typical of the game, which mostly provides cylinder-shaped designs.

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 9:51 am
by Cornflakes_91

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 9:52 am
by cuisinart8
Whoops, didn't see that site at first. Thanks Corn!

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 11:24 am
by Hardenberg
I'll pass. This has enough meaningless math to choke a space whale, and all the emotional appeal of of a dead cockroach. The whole thing just leaves me cold. Realism does absolutely nothing for me in space games, and this seems to be about as much fun as a textbook on orbital mechanics and firing solutions. Probably best left to an AI to calculate the most optimal performance, and then have it do the associated math as well.

This might become a decent simulation, but it has a snowball's chance in hell to become a fun game.

-Hardenberg, who learned the hard way that "realism" and "scientific accuracy" makes for shitty games AND stories.

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 11:35 am
by IronDuke
OMIGOSH
SOMEONE'S ACTUALLY MAKING ONE OF THESE! :o
HULK WANT! :twisted:

--IronDuke

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 11:40 am
by Idunno
Hardenberg wrote:I'll pass. This has enough meaningless math to choke a space whale, and all the emotional appeal of of a dead cockroach. The whole thing just leaves me cold. Realism does absolutely nothing for me in space games, and this seems to be about as much fun as a textbook on orbital mechanics and firing solutions. Probably best left to an AI to calculate the most optimal performance, and then have it do the associated math as well.

This might become a decent simulation, but it has a snowball's chance in hell to become a fun game.

-Hardenberg, who learned the hard way that "realism" and "scientific accuracy" makes for shitty games AND stories.
IronDuke wrote:OMIGOSH
SOMEONE'S ACTUALLY MAKING ONE OF THESE! :o
HULK WANT! :twisted:

--IronDuke
These quotes have made my day with their proximity. :lol:

And I'm not sure if IronDuke did it on purpose. :think: :ghost:

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 11:43 am
by IronDuke
I did it on purpose, yes. :twisted: Doesn't make it any less true though. I'm dying to try that game out. :squirrel:

--IronDuke

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 12:07 pm
by Cornflakes_91
Not sure if it will be fun, but it'll surely be interesting.

I'll throw 20 ish bucks at it if i can play it for that and have as much fun with it as can be had :)

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 2:24 pm
by Silverware
Oh wait, this didn't already have a thread?
Huh, have been watching it for the last few months.

Will definitely be buying it, if purely because the math is awesome.

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 2:47 pm
by Talvieno
Silverware wrote:Oh wait, this didn't already have a thread?
Doesn't seem so. :)

Re: Children of a Dead Earth

Posted: Wed Aug 31, 2016 10:04 pm
by cuisinart8
I was kind of surprised it hadn't been posted about before either. Reading the Atomic Rockets site I began wishing for a game like this, and when I looked at the "seal of approval" page, lo and behold, there it was! Even if there's too much math, it'll be an interesting look at space combat I think. If nothing else it'll make it easier to envision what it might be like.

Re: Children of a Dead Earth

Posted: Thu Sep 01, 2016 4:53 pm
by 0111narwhalz
Hardenberg wrote: and this seems to be about as much fun as a textbook on orbital mechanics and firing solutions.
Ooh! Ooh! I want one of them! :D :ghost:

Really though, I read encyclopedias. That sounds like great fun.

Re: Children of a Dead Earth

Posted: Mon Sep 05, 2016 11:36 pm
by IronDuke
Ho hum, it seems to have fallen onto the Steam store and gotten itself a page as a bandage. :ghost: :squirrel:

--IronDuke

Re: Children of a Dead Earth

Posted: Tue Sep 06, 2016 6:14 pm
by cuisinart8
IronDuke wrote:Ho hum, it seems to have fallen onto the Steam store and gotten itself a page as a bandage. :ghost: :squirrel:

--IronDuke
Oooh, nice! Instant wishlist item :D Thanks for pointing that out, IronDuke!

Re: Children of a Dead Earth

Posted: Fri Sep 23, 2016 10:31 am
by IronDuke
Image
^ Link. :ghost: :squirrel:

--IronDuke