Starpoint Gemini Warlords

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Starpoint Gemini Warlords

Postby davdav » Thu Apr 14, 2016 1:02 pm

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Re: Starpoint Gemini Warlords

Postby BFett » Thu Apr 14, 2016 2:29 pm

If the player can have more than 4 additional ships under their control, and the player can assign AI to work as traders or miners to generate income for the player I'll buy the game.
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Re: Starpoint Gemini Warlords

Postby fox » Sat Apr 16, 2016 7:37 am

The problem with LGM is that they start working on a new game without finishing to work on the current title.
They did it with SPG.
They are doing it again with SPG2.
History will repeat with SPG:Warlords as well: 2 years from now and they will announce yet another game, leaving this one with bugs, technical issues, and a distinct lack of features that the community has been asking for since day3 but they always turned a deaf ear to.

This is simply their business model, and so far it worked.
But at this rate they will end up just like GPG did: left in the mud by their own loyal fanbase that got tired of trusting a dev that delivered incomplete products at every turn.
Only, LGM has not one tenth of the prestige, funds, and technical competence that GPG had.
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Re: Starpoint Gemini Warlords

Postby davdav » Mon Mar 20, 2017 2:06 pm

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Re: Starpoint Gemini Warlords

Postby JanB1 » Mon Mar 20, 2017 3:26 pm



Did it make it better?
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Re: Starpoint Gemini Warlords

Postby davdav » Tue Mar 21, 2017 12:28 pm

I don't know, I wait the end of the early access to play.
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Re: Starpoint Gemini Warlords

Postby JanB1 » Tue Mar 21, 2017 2:41 pm

davdav wrote:I don't know, I wait the end of the early access to play.


Okay. You'll keep us up to date, will ya?
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