MorrowJosh
Posted: Thu Feb 25, 2016 3:55 am
Well...It's February 2016. LT still isn't out, we haven't seen a screenshot or a video in a year, and yet here we are, still eagerly awaiting just a screenshot, let alone the game. LT should be used by drug lords as a codeword for cocaine .
Buuut... I miss theorizing and developing game mechanics. When will MorrowJosh come out, 2020? 2025? 2030? Who knows. It'll be awhile though. But why should that stop us?
We know that MorrowJosh will be inspired by the Elderscrolls game, but if LT is Freelancer 2 and MorrowJosh is Morrowind 2, what will it be like? Morrowind is itself hailed as one of the greatest games of the 21st century in terms of gameplay depth and player freedom and LT is shaping up to be almost as good, if not better (at least per developer ). So how would MorrowJosh improve upon Morrowind in the same way and scale that LT improves upon Freelancer?
Can we do the same for a vision of a game that might not even exist for over a decade, a game that is just the glimmer in a young man's eye? What do you want MorrowJosh to be like? And just as important, what does that vision need to be as much an improvement on Morrowind as LT is on Freelancer?
Buuut... I miss theorizing and developing game mechanics. When will MorrowJosh come out, 2020? 2025? 2030? Who knows. It'll be awhile though. But why should that stop us?
We know that MorrowJosh will be inspired by the Elderscrolls game, but if LT is Freelancer 2 and MorrowJosh is Morrowind 2, what will it be like? Morrowind is itself hailed as one of the greatest games of the 21st century in terms of gameplay depth and player freedom and LT is shaping up to be almost as good, if not better (at least per developer ). So how would MorrowJosh improve upon Morrowind in the same way and scale that LT improves upon Freelancer?
This forum has produced some of the most intelligent, comprehensive, imaginative, rigorous discussions on Gameplay Mechanics that I (and probably most of us) have ever seen. Josh and his supporters have turned limitations into assets, passionately hashed out ideas that no one individual (even Josh) would have likely ever come up with on their own, and explored particular mechanics to their very limits.JoshParnell wrote:The way I figure it, MorrowJosh will be a part of LT at some point. Maybe 3.0. Imagine landing on a planet in the outer regions of space that's rather undeveloped. Strange architecture. Strange races. Guilds. Perhaps a city by the name of Balmora. You see, it all comes together at some point into the same dream
Can we do the same for a vision of a game that might not even exist for over a decade, a game that is just the glimmer in a young man's eye? What do you want MorrowJosh to be like? And just as important, what does that vision need to be as much an improvement on Morrowind as LT is on Freelancer?