Return to “Games”

Post

Re: Stellaris

#362
Cornflakes_91 wrote:
Mon Jan 28, 2019 5:28 pm
of course, but thats optional
If you are doing a cultural combat style, It'd make it pretty mandatory, combine it with subversive options, like spies and religious conversion attempts...
Then you have an aspect of peacetime war that'd be interesting and fun.

You'd likely want to make more than a single pop grow at a time too, so that multiple species could be immigrating/emigrating properly.
°˖◝(ಠ‸ಠ)◜˖°
Toba - A Development Dump
Post

Re: Stellaris

#363
Silverware wrote:
Mon Jan 28, 2019 6:00 pm
Cornflakes_91 wrote:
Mon Jan 28, 2019 5:28 pm
of course, but thats optional
If you are doing a cultural combat style, It'd make it pretty mandatory, combine it with subversive options, like spies and religious conversion attempts...
Then you have an aspect of peacetime war that'd be interesting and fun.

You'd likely want to make more than a single pop grow at a time too, so that multiple species could be immigrating/emigrating properly.
it worked pretty good in galciv 2 *shrug*

im not saying that it wouldnt be neat, but for a basic mechanic its not required.
Post

Re: Stellaris

#364
Cornflakes_91 wrote:
Tue Jan 29, 2019 5:58 am
Silverware wrote:
Mon Jan 28, 2019 6:00 pm
Cornflakes_91 wrote:
Mon Jan 28, 2019 5:28 pm
of course, but thats optional
If you are doing a cultural combat style, It'd make it pretty mandatory, combine it with subversive options, like spies and religious conversion attempts...
Then you have an aspect of peacetime war that'd be interesting and fun.

You'd likely want to make more than a single pop grow at a time too, so that multiple species could be immigrating/emigrating properly.
it worked pretty good in galciv 2 *shrug*

im not saying that it wouldnt be neat, but for a basic mechanic its not required.
Fair enough.
°˖◝(ಠ‸ಠ)◜˖°
Toba - A Development Dump
Post

Re: Stellaris

#365
Silverware wrote:
Mon Jan 28, 2019 6:00 pm
Cornflakes_91 wrote:
Mon Jan 28, 2019 5:28 pm
of course, but thats optional
If you are doing a cultural combat style, It'd make it pretty mandatory, combine it with subversive options, like spies and religious conversion attempts...
Then you have an aspect of peacetime war that'd be interesting and fun.

You'd likely want to make more than a single pop grow at a time too, so that multiple species could be immigrating/emigrating properly.

tbh i'd include the current trade routes first, because they already exist and would be a prime factor on cultural exchange

Online Now

Users browsing this forum: Damocles and 1 guest

cron