Stellaris

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Re: Post Your Favorite Sci-Fi Concept Art

Postby JanB1 » Mon Mar 06, 2017 9:45 am

Cornflakes_91 wrote:Theres a link in my sig :3


Well, THAT'S convenient...

Thanks! Imma eventually drop by sooner or later.
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Re: Post Your Favorite Sci-Fi Concept Art

Postby JanB1 » Wed Mar 08, 2017 3:24 am

Silverware wrote:
JanB1 wrote:Because I'm playing [stellaris] atm


Another Stellaris player!
If you are keen to have a multiplayer match after 1.5 drops, come past the IRC. :D
There are about 6 of us who play there, and you would surely be welcome when we get the first big game of the next patch going. :D


So...about Stellaris...

Continued my savegame yesterday, I'm about 10 hours in. Get a message, war declared. "You existed in this galaxy far too long." suddenly, enemy fleets everywhere, 2 planets taken, main flee of mine with about 12k damage is attacked by fleet with about 9k damage, huge battles everywhere. Main Planet captured and Empire collapsed within 20 minutes of gametime.

(╯°□°)╯︵ ┻━┻

*furious ragequit and went to bed (it was 11:30pm and needed to get up early anyways)*
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Re: Post Your Favorite Sci-Fi Concept Art

Postby FormalMoss » Wed Mar 08, 2017 4:44 am

JanB1 wrote:
Silverware wrote:
JanB1 wrote:Because I'm playing [stellaris] atm


Another Stellaris player!
If you are keen to have a multiplayer match after 1.5 drops, come past the IRC. :D
There are about 6 of us who play there, and you would surely be welcome when we get the first big game of the next patch going. :D


So...about Stellaris...

Continued my savegame yesterday, I'm about 10 hours in. Get a message, war declared. "You existed in this galaxy far too long." suddenly, enemy fleets everywhere, 2 planets taken, main flee of mine with about 12k damage is attacked by fleet with about 9k damage, huge battles everywhere. Main Planet captured and Empire collapsed within 20 minutes of gametime.

(╯°□°)╯︵ ┻━┻

*furious ragequit and went to bed (it was 11:30pm and needed to get up early anyways)*


Hi JanB1, yes I found this to be annoying too.. the game wouldn't let me just explore the rest of the planets and research everything :(
Cornflakes has a good recommendation, I believe the trick is to research projectile weapon systems and maybe armour? Cf, can you remind us on how to stand up to these end-game agressors?
:thumbup:
YAY PYTHON \o/

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Re: Post Your Favorite Sci-Fi Concept Art

Postby Cornflakes_91 » Wed Mar 08, 2017 6:39 am

FormalMoss wrote:Cornflakes has a good recommendation, I believe the trick is to research projectile weapon systems and maybe armour? Cf, can you remind us on how to stand up to these end-game agressors?
:thumbup:


My data is a year, one major and numerous minor balance changes out of date. Not sure how useful it'd be :P

I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.
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Re: Post Your Favorite Sci-Fi Concept Art

Postby Talvieno » Wed Mar 08, 2017 6:55 am

One of my earliest Stellaris games were like this, except I (barely) survived.

tl;dr: Made friends with the Big Bad in the galaxy, everybody tried to wipe us out, homeworld got bombed, almost died but pulled through by a hair.

I started out in a cluster of big guys and quickly made friends with one of them to try to stay alive. This didn't work. As it turns out, the guy I befriended turned out to be the very guy everybody else hated (because he expanded so quickly, thanks to my tributed resources). So everyone ganged up on him. As his place was well-defended, and I was in an alliance with him in the war, naturally they came to kill... me. :shifty: They stormed a gigantic fleet past my forces straight to my homeworld, destroyed everything in the vicinity, and began bombing it into submission. Then the great majority of their fleet left to go attack my ally. If they managed to kill me, we'd lose the war, so I had to survive (or at least find some way to keep them occupied).

But it turned out that whenever I warped my fleet into my home system, their fleet would just leave to go bomb something else. :( Made it very hard to actually make a difference, and we started losing the war.

Fortunately, I had a plan. I split up my army into four parts - two very tiny parts, one medium-sized part, and one massive part (all of which were smaller than the fleet still bombing my home planet). I warped the two smallest in from one direction, and then the medium-sized one from the other, praying they would attack the smallest fleets first. They did. :twisted: As they closed in to wipe out (quite quickly) my smallest fleet, I jumped my largest fleet in through hyperspace, forcing them to fight it. My medium-sized fleet arrived on the scene soon after, crushing their fleet between hammer and anvil. :twisted: To my immense surprise, I actually started winning the fight. They warped their fleet out before I had a chance to completely kill it off, though.

Annnnddd then they brought their whole fleet back for revenge, wiped out every bit of fleet power I had, bombed my home planet into submission and landed their troops. The battle was actually underway on the surface when my ally managed to win the war, stopping the combat midway. :D Very close call - was very exciting.



And now I'm going to split off this discussion into the Stellaris thread, to keep things neat. :)
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Re: Post Your Favorite Sci-Fi Concept Art

Postby FormalMoss » Wed Mar 08, 2017 7:03 am

Cornflakes_91 wrote:I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.


I might just reinstall Stellaris to try this out, thanks CF :thumbup:
But I've other duties to attend before I can lift one finger to any form of computer game...
;) talv
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Re: Stellaris

Postby Talvieno » Wed Mar 08, 2017 7:05 am

;) Formal. :) :thumbup: :squirrel:
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Re: Post Your Favorite Sci-Fi Concept Art

Postby Silverware » Wed Mar 08, 2017 12:21 pm

FormalMoss wrote:
Cornflakes_91 wrote:I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.


I might just reinstall Stellaris to try this out, thanks CF :thumbup:
But I've other duties to attend before I can lift one finger to any form of computer game...
;) talv


Its not exactly RPS, but it is closer.
Battleship swarms are still best lategame. :V
ᕕ(ಠ‸ಠ)⊃━☆゚.*・。゚
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Re: Post Your Favorite Sci-Fi Concept Art

Postby JanB1 » Wed Mar 08, 2017 2:18 pm

Silverware wrote:
FormalMoss wrote:
Cornflakes_91 wrote:I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.


I might just reinstall Stellaris to try this out, thanks CF :thumbup:
But I've other duties to attend before I can lift one finger to any form of computer game...
;) talv


Its not exactly RPS, but it is closer.
Battleship swarms are still best lategame. :V

Well, 8 battleships and 22 destroyers weren't enough it seems...
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Re: Post Your Favorite Sci-Fi Concept Art

Postby Cornflakes_91 » Thu Mar 09, 2017 11:30 am

Silverware wrote:Its not exactly RPS, but it is closer.
Battleship swarms are still best lategame. :V


"still" -> after corvette swarms were beating the crap out of everything for a long time :V
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Re: Stellaris

Postby Talvieno » Thu Mar 09, 2017 11:33 am

That was only for a few updates. For a long time battleship auras made them OP.
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Re: Stellaris

Postby Cornflakes_91 » Thu Mar 09, 2017 11:34 am

Talvieno wrote:That was only for a few updates. For a long time battleship auras made them OP.


i know, guess what my first real fleet had in abundance :ghost:
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Re: Stellaris

Postby Talvieno » Thu Mar 09, 2017 11:36 am

Destroyers.

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Re: Stellaris

Postby Silverware » Thu Mar 09, 2017 12:28 pm

xD
When you have specialized battleships in large enough numbers, nothing can really do enough damage to sink one before the battle is over.
Torpedoes and missiles become pointless once PD every fourth ship carries masses of PD and every third ship is a carrier.
(Carriers are great. :D)
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Re: Stellaris

Postby JanB1 » Fri Mar 10, 2017 1:59 am

Silverware wrote:xD
When you have specialized battleships in large enough numbers, nothing can really do enough damage to sink one before the battle is over.
Torpedoes and missiles become pointless once PD every fourth ship carries masses of PD and every third ship is a carrier.
(Carriers are great. :D)


I used the ship designer completely wrong! :oops:


Oh, and btw: started a new stellaris game. Spiral galaxy with 4 army, only 3 AI. At the moment I'm trapped between a huge pirate fleet with a total of over 20k damage on one side at a narrow (can't get around them and into the further galaxy) and a "fallen civilization" with a force description of approximately "absolutely no frakking chance". They declare war on me occasionally because "I got too near" (well, too bad. I would leave if I could...) and I have to get humiliated and my councillor is killed when I sign the peace treaty. That did happen 3 times now...

So, yeah, it's not as easy as I hoped to build up my civ. But I like it. XD
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