LEGO® Worlds

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Re: LEGO® Worlds

Postby Detritus » Wed Feb 22, 2017 10:07 pm

Sadly, I did not make this:
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However, lately, I have taken to rocking on top of the world the TT Games logo, in plain sight (and ear range) of my entire city! (it has a population of about 20)
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Re: LEGO® Worlds

Postby Detritus » Tue Mar 07, 2017 9:36 pm

LEGO Worlds - v1.00 Now live!

They did it... :clap:

Now they need a v1.1, to fix all the bugs that players will inevitably smack into. :shifty:
Egyptian God of Frustration at your service!
I have a (virtual) pet trout named Fred! He is a rather powerful fish.
Come play Renegade X with me!

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Re: LEGO® Worlds

Postby MrPerson » Wed Mar 08, 2017 3:07 am

Detritus wrote:LEGO Worlds - v1.00 Now live!

They did it... :clap:

Now they need a v1.1, to fix all the bugs that players will inevitably smack into. :shifty:



By the reviews it looks like a lot of people don't like the update. From what I can see, for good reason too.
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Re: LEGO® Worlds

Postby Detritus » Wed Mar 08, 2017 11:04 am

MrPerson wrote:
Detritus wrote:LEGO Worlds - v1.00 Now live!

They did it... :clap:

Now they need a v1.1, to fix all the bugs that players will inevitably smack into. :shifty:



By the reviews it looks like a lot of people don't like the update. From what I can see, for good reason too.

... I like it. :squirrel:
Egyptian God of Frustration at your service!
I have a (virtual) pet trout named Fred! He is a rather powerful fish.
Come play Renegade X with me!

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Re: LEGO® Worlds

Postby Baile nam Fonn » Wed Mar 08, 2017 11:22 am

What a bunch of Negative Nancys there are in the Steam reviews! :roll:

I may yet end up agreeing with their conclusions, but I'll say that so far I'm appreciating the significant amount of game structure that's been added and I'm determined to give it a fair chance.
Feels like real solid effort went in to the launch version, rather than a lazy slap of an "It's done!" sticker on to the latest early access build. :thumbup:



Some random observations:

  • boxes of dynamite can be unlocked early in the game, placed en masse, and set off in a glorious chain reaction of craters blown into the world
  • placing props in free build mode is surprisingly painless. There's a generous threshold for embedding them into blocks. They can be placed anywhere, even completely embedded in terrain! :squirrel:
  • I swear warm gold paint wasn't nearly this pretty in EA. Blasting caves and then painting them gold has become one of my favourite goofing off activities. :D
  • Yep, warm gold is definitely very awesome now!
  • Spamming with the ice gun is pretty fun.
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Re: LEGO® Worlds

Postby Baile nam Fonn » Fri Mar 10, 2017 4:38 pm

I'm loving this.

It ain't perfect.. It lags sometimes. It crashes sometimes. It bugs out occasionally.

But nevertheless, it is leaps and bounds better than the early access experience!
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Re: LEGO® Worlds

Postby JanB1 » Sat Mar 11, 2017 4:00 am

Baile nam Fonn wrote:I'm loving this.

It ain't perfect.. It lags sometimes. It crashes sometimes. It bugs out occasionally.

But nevertheless, it is leaps and bounds better than the early access experience!


I wonder what target group they had in mind when making this game. And if it's a total different one. I know, on LEGO packages it's always written "x-99y", but still... :ghost:
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