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Re: EVE Online

#98
Lum wrote:Do you guys play the Project Discovery minigame? It has me hooked for a while now. I can spend half an hour playing it while my Venture mine some Pyroclastes or something... :ghost:
Nope, at a mere 90B total input into the market the time investment is not worth the isk output, unless you are doing nothing else...
Source: http://content.eveonline.com/www/newssy ... aucets.png
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Toba - A Development Dump
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Re: EVE Online

#100
Black--Snow wrote:So what's the plan?
I heard you were considering a highsec citadel for research, manufacturing and invention? I mean we could do that, but that also doesn't really let us run sites easily.
No but it depends on what people want to do.
Should take the conversation to Discord, and let people who dont want to join us out of the loop. :V
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Toba - A Development Dump
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Re: EVE Online

#102
BFett wrote:Are there any good guides that explain how fitting works? I'm having a difficult time understanding how much power each module takes. It seems to also vary depending on if it is high, medium or low dispite what the module says it requires.
CPU and Powergrid are simply capacity, using 100% or 10% makes no difference, but if a module were to be onlined and push this above 100%, then it wont be onlined instead.

Capacitor is mostly the energy used by active modules during combat. Being Cap Stable is nice for PvE, but not essential for PvP. Often ships with only a few minutes of capacitor are more than enough to get the job done.
Capacitor Boosters can be used to inject extra power, these are often used in PvP to help offset Neuts.

Mostly Midslots usually burn CPU, and Lowslots burn Powergrid.
Highslots tend to burn everything.


Capacitor usage is the only one you need to worry about. As Powergrid and CPU will only be a problem while designing your fit.
Capacitor will ALWAYS be a problem. :thumbup:
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Toba - A Development Dump
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Re: EVE Online

#103
Silverware wrote:
Lum wrote:Do you guys play the Project Discovery minigame? It has me hooked for a while now. I can spend half an hour playing it while my Venture mine some Pyroclastes or something... :ghost:
Nope, at a mere 90B total input into the market the time investment is not worth the isk output, unless you are doing nothing else...
Source: http://content.eveonline.com/www/newssy ... aucets.png
I don't know what are you talking about. If my Venture is mining I don't have anything else to do in the game... :eh:
I have been - and always shall be - your friend.
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Re: EVE Online

#104
Lum wrote:
Silverware wrote:
Lum wrote:Do you guys play the Project Discovery minigame? It has me hooked for a while now. I can spend half an hour playing it while my Venture mine some Pyroclastes or something... :ghost:
Nope, at a mere 90B total input into the market the time investment is not worth the isk output, unless you are doing nothing else...
Source: http://content.eveonline.com/www/newssy ... aucets.png
I don't know what are you talking about. If my Venture is mining I don't have anything else to do in the game... :eh:
Fair enough. I usually do combat, or if mining, drugs. :V
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Toba - A Development Dump

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