Banned for double-posting.
Wait, what do you mean this is the wrong thread???
--IronDuke
Post
Wed Mar 09, 2016 4:49 pm
#227
Good thing about single-player games with day-one modding: you get to play the way you like to play! No mod for it? Chances are you can just modify the ini files yourself anyway. Additional fun bit is that XCOM2 doesn't judge you for modding: achievements aren't disabled, even if you mod 999 damage and 200% accuracy rookies.
I personally do like vanilla time limits, they work amazing in tandem with concealment. They break that ugly stale taste the first game's missions had, the minimal-risk blue move/overwatch turtling (which I still get to do on more serious, non-timed missions in this game too). But then again, I ain't playing for fun
Re: XCom 2
If there only were at least three mods for it already Turn limit complaints sound like a broken record at this point.wizaerd wrote:If they remove all the timers and turn limits, I might play it, but otherwise, no...
Good thing about single-player games with day-one modding: you get to play the way you like to play! No mod for it? Chances are you can just modify the ini files yourself anyway. Additional fun bit is that XCOM2 doesn't judge you for modding: achievements aren't disabled, even if you mod 999 damage and 200% accuracy rookies.
I personally do like vanilla time limits, they work amazing in tandem with concealment. They break that ugly stale taste the first game's missions had, the minimal-risk blue move/overwatch turtling (which I still get to do on more serious, non-timed missions in this game too). But then again, I ain't playing for fun
panic
Post
Wed Mar 09, 2016 5:23 pm
#228
Re: XCom 2
Damned forum software :/IronDuke wrote:Banned for double-posting.
Wait, what do you mean this is the wrong thread???
--IronDuke
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Wed Mar 09, 2016 11:13 pm
#229
Re: XCom 2
Silver, you're insane. You know why?
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Mar 09, 2016 11:14 pm
#230
Re: XCom 2
Because only a madman would double post!
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Thu Mar 10, 2016 4:22 pm
#232
Re: XCom 2
And patch is now up. Both performance improvements and fixes for smaller gameplay bugs, and some balance work. RIP memes.
panic
Post
Fri Mar 11, 2016 10:11 am
#233
Re: XCom 2
Which memes are we RIP'ing?
lol
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri Mar 11, 2016 3:40 pm
#234
Now the memes cannot be missed, and they cannot take cover, so they are just a big pool of attractive hitpoints now. Still good! But not as good, they cannot survive a double pod activation.
Edit: Bonus round!
Re: XCom 2
Mimic beacons. They were kinda broken. They are an item like a grenade, the soldier tosses it, and where it lands it creates a shiny hologram modeled after them, for a turn. This hologram makes aliens go crazy and attracts all their attacks, and it used to be exactly like a soldier with 12 hp: it could take cover and could be missed. And since aliens are trash, they often just converged on that poor meme bacon, and missed it with all their shots and swings. And you picked them off next turn. It was basically a free ticket out of getting flanked and murdered horribly.Talvieno wrote:Which memes are we RIP'ing?
lol
Now the memes cannot be missed, and they cannot take cover, so they are just a big pool of attractive hitpoints now. Still good! But not as good, they cannot survive a double pod activation.
Edit: Bonus round!
panic
Post
Sat Mar 12, 2016 10:44 am
#235
Re: XCom 2
So triple posting means you're what.?.?.Talvieno wrote:Because only a madman would double post!
Last edited by Zanteogo on Sat Mar 12, 2016 2:36 pm, edited 1 time in total.
My Signature
Post
Sat Mar 12, 2016 10:44 am
#236
Re: XCom 2
So triple posting means you're what.?.?.Talvieno wrote:Because only a madman would double post!
Last edited by Zanteogo on Sat Mar 12, 2016 2:36 pm, edited 1 time in total.
My Signature
Post
Sat Mar 12, 2016 10:45 am
#237
Re: XCom 2
So triple posting means you're what.?.?.Talvieno wrote:Because only a madman would double post!
Last edited by Zanteogo on Sat Mar 12, 2016 2:37 pm, edited 1 time in total.
My Signature
Post
Wed Mar 16, 2016 4:39 pm
#238
Re: XCom 2
I guess I won't litter stuff with a new topic. So now that I finished the game on C:I by myself, I might do something different! Namely, I'll regularly stream (and record? maybe, if I have the technical aptitude) a new campaign! Cosmetic and quality of life mods enabled, but not much else.
Catch is that I'll only do it all in an accountable manner, online, starring you all! If you send me your character concepts in text or pictures (or from the game if you have it), I shall immortalize you in the Character Pool, and give you a shot at being a badass operative! Or a VIP, if that's your thing.
There are a few ways of going about this:
- I can start a new campaign with random rookies only, and warp them into your image,
- I can start with your characters randomly assigned from the big old pool, but prioritized (best solution imo),
- Or I can start with a completely mixed roster or pre-made and random rooks, and you may have a chance of making it, or may not.
Any takers? I did a bit of a preliminary survey on IRC yesterday, seems like there's gonna be a couple of takers at least.
Any preferences for stream or video, and stream times?
Catch is that I'll only do it all in an accountable manner, online, starring you all! If you send me your character concepts in text or pictures (or from the game if you have it), I shall immortalize you in the Character Pool, and give you a shot at being a badass operative! Or a VIP, if that's your thing.
There are a few ways of going about this:
- I can start a new campaign with random rookies only, and warp them into your image,
- I can start with your characters randomly assigned from the big old pool, but prioritized (best solution imo),
- Or I can start with a completely mixed roster or pre-made and random rooks, and you may have a chance of making it, or may not.
Any takers? I did a bit of a preliminary survey on IRC yesterday, seems like there's gonna be a couple of takers at least.
Any preferences for stream or video, and stream times?
panic
Post
Wed Mar 16, 2016 4:40 pm
#239
Re: XCom 2
I'll take a character! Design him however you think best fits me.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Mar 16, 2016 4:54 pm
#240
Re: XCom 2
yeah, the same for me :V
dont forget the epic flowing hair, though :V
and im personally for taking random rookies and just warping.
depending on how good you play some of us may not even come into play
dont forget the epic flowing hair, though :V
and im personally for taking random rookies and just warping.
depending on how good you play some of us may not even come into play