Dinosawer wrote:Long War 2 confirmed
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I won't post my reaction Jif...
You wrote that wrongSilverware wrote:Jif
No, this is Jif.
Looks like I got this at the right time! Just purchased it during the Winter Sale, but haven't gotten around to playing it yet. Looking forward to it, though!Dinosawer wrote:Long War 2 confirmed
So was everybody else.Talvieno wrote: whoo, long war \o/ I was always hoping they'd make it for XCOM 2.
No need to get carried away, LW even on Normal is easily the tougher experience when pitted against modded Legendary XCOM2 offers a great deal of free actions and high mobility to get you out of tough spots, LW is a lot more strategic and crawly, no to mention the actual strat layer.Silverware wrote: This might get a little crazy, as XCom2 is basically Long War 1 anyway, especially if you crank up difficulty and use some AI improvement mods.
Yes, I am acquiring the Wifes laptop tonight for this. :VMrPerson wrote:welp, LW2 is now on the Steam Workshop, will be interesting to see how quickly I get my ass handed to me
I don't see how. At the very least, we have timers, a map of the world, various objectives on the map, different places explored, etc. And that's without even getting into the characters - which, in my opinion, are the place it would really get heavy. Lots of voice options, color options, model options, etc. And remember this can't use an integer-based system because it needs to be mod-compatible. As a result, it likely uses strings for everything, is my guess, and probably saves the data into the save file, defaulting to a vanilla part if the mod part is removed or missing. Also remember there are a lot of images taken. Some of these images wind up actually appearing in the levels on XCOM propaganda posters, especially closer to the end of the game (which is really cool!) - so there's plenty of info they're storing. Also don't forget user bios, history, and so forth. XCOM2WOTC also includes "experiences" for specific soldiers - being set on fire X times gives a x% chance of them gaining a fear of fire, for instance. These things must be tracked! Most games also track a lot of other statistics behind the scenes. Some of these get used for achievements, others are for the developers to help balance the game better in future patches (if necessary - often they are there "just in case" but never end up getting used). In some instances such as Shenmue, there are hundreds of tracked statistics ("How many drawers opened" as an example) that never get used at all.
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