Sebby McWester wrote:Correct me if I'm wrong, but doesn't it make sense for larger ships to be faster than smaller ones? I get that it makes sense for them to be less agile and have slower acceleration, but in terms of top speed it seems like larger ships would definitely be faster. Smaller ships might seem faster because of their size, but ultimately the more powerful the engine, the faster the ship (in space).
Game Balance issues mostly, as well as player expectations...George Lucas has a lot of sins to answer for as far as the established aesthetics of spaceship fighting go. People expect small ships to be zippier and faster, and it also helps to balance them against larger ships in terms of gameplay (i.E., the fast courier/explorer/interceptor niche).
Now, as far as Elite/LT goes, I realized that I want a bit more than mindless pewpewing and space-fedex missions from my space game. I blame EVE and the X-series in that regard, but simply doing missions for the sake of doing missions and getting bigger ships for the sake of flying bigger ships doesn't cut it for me anymore. I need industry, wingmen, resource processing and wouldn't mind a bit of research thrown in. I also noticed that overtly twitch-based controls are not my forte anymore (the age, it shows...soon I will be dust and faint memories, I fear
). Freelancer I could handle, doing the umteenth docking sequence in that other game however starts to get my goat...
-Hardenberg
...does that mean I'm no longer a proper spacesim fan? Do I need to apply for a "disgruntled EVE Bittervet" member card? Will I survive long enough to see Star Citizen released? Stay tuned for the next exciting episode of "Git of ma' space lawn, yer young whippersnappers!"