I hope Limit Theory ruthlessly crushes me in the same way Angband did. That's what kept me playing.Hardenberg wrote:It's technically a roguelike. You don't want to hear about my 200 games of Hack before I even managed to even get the effing Amulet of Yendor, let alone get back out again. Or my attempts at not dying like a snail in a salt pail in ADOM.JoshParnell wrote:SillierNote wrote:After 40 tries I beat it once
This brings us to a rather interesting aspect of this game type...most newer games WANT the player to succeed. Roguelikes don't really care about the player's fate and let them fall where they may (and also operate on a strict "dead is dead" credo). What will Limit Theory do in that department?
Post
Tue Jan 29, 2013 4:28 am
#16