Vartul wrote:FTL is fantastic in small doses, but when you start playing it regularly for 30 hours or more, repetition sets in. Even though each run is randomized, I was so familiar with all the constituent parts of the run that it bored me. I wonder if this problem would also crop up with procedural generation. Can such content compete with massive million-dollar hand-crafted content? Would players of LT be bored after 50 hours of having seen all the general permutations?
Yes, I believe so.
Take a look at Starbound. Because there are a limited amount of parts, all these permutations become alike. Animals are composed out of different body parts, randomly chosen depending on the seed of a planet. Same for the background, the colour of the dirt, and so on. Once you visited a desert planet, you have visited them all. There's nothing unique about it.
Since Josh isn't really using anything prefabricated (besides sound?) I'm hoping this kind of repetition won't be very noticeable in LT.
Ships and stations of different factions should be different. Even if their function remains the same. But yeah, seen one asteroid, seen them all.
Note that if all ships are different from each other, the difference washes away the actual difference. Difference only matters when there isn't much of it. Take colours for instance, if one faction uses bright blue colours to paint their ships, and other uses red, you'll notice. if all ships are just painted in some random colour, the colour soon loses it's meaning.
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