ShadowTiger wrote:I watched a lengthy Twitch stream of it. Dude named his city "Steve" after his wife tossed out a random name, then immediately drew roads in the shape of a Hookshot from The Legend of Zelda. He placed residential zones all around the roads, then when he realized that he needed a Hospital type thing, and had nowhere to put it, he decided to demolish one or two houses in particular in the middle of the road and placed the hospital there.
The moment he demolished the houses, every house in a ten block radius erupted in extraordinary amounts of happiness. We were all dumbfounded. We had to justify it by saying things like "Wow, that guy was a dick." Or "He kept all his neighbors up at night with his Yorkshire Terrier barking all night. He was a Terrierist. He needed to go."
I don't think the game has any natural disasters though. I mean except for a really bad player.
Yeah, as far as I know it doesn't have any either, but don't let that fool you into thinking nothing bad happens. For example in my latest save (I've made 3 cities in the last I think 3 days of having the game) and there are plenty of things you have to keep in check like the one that currently plagues (ha ha ha plague) my latest city is that everyone seems to all be dying at the same time. And while I used to have enough hearses and cemeteries to deal with the proverbial piling up of bodies
If you look at the skulls you'll see people really unhappy about dead bodies that hearses haven't come to collect. It was a lot worse but I'd already fixed the problem relatively when I took this screenshot. There were a lot and I mean A LOT more. Now the 'issues" icons that hover over places start off as brown as an issue that needs resolving but not critical and not going to lead to bad things. When the background of them turns red as in this screenshot, you know it's bad. That's pretty much when they have to be fixed soon. Then you'll see some icons above that area showing abandoned properties. Can you guess why they were abandoned? Yup. DEAD PEOPLE! So issues do arise... they're just not as bad as disasters in other Sim "City" games. Like for example crime, fire sickness all become issues and can be pretty bad if you don't take care of it. But I've yet to see any major big like "event" issue that can wipe out your whole city that you have to deal with. Which might be interesting, but in all truthfulness I never liked those because of the random "gamey" nature of them. I mean they didn't seem like they actually had any point other than providing the player with the challenge of a cleanup effort. Furthermore there was nothing more annoying than getting a really good city going only to have a random natural disaster come along and wipe out all your hard work. Yes, some people like that but I am not one of those people.
P.S. Yes, I'm aware my city sucks. Also one of the things I really love about this that always bugged me about SimCity 2/3/4 is the fact that it doesn't actually cost anything to zone. And if you are careful you never have to fiddle too much with the budget sliders just to get your city rolling. I remember in SimCity you pretty much had to drop down budget allocations on most things right off the bat to keep from being in the red on your budget. In this you don't really have to much. You can, and it does help but it's not a necessity.