Return to “Games”

Post

Re: Kerbal Space Program

#938
Some of the more successful/attractive designs I have made.

LKO Ardent Station
Spoiler:      SHOW
A few hab modules and a lab, at first.
Image
Image

Then I added the power generation and life support modules.
Image
Image
Image

I eventually plan on adding a shipyard to use for constructing large ship components that are infeasible to launch off the ground.


Blade MK1 SSTO Spaceplane
Spoiler:      SHOW
The prototype has just enough fuel to get into orbit and probably dock with something, assuming you time it right. Future versions will use more efficient engines.
Image
Image
Image
Image
Image


Wheesely MK1 General Purpose Aircraft
Spoiler:      SHOW
While it can't stay in the air for days and circumnavigate Kerbin 40 times, the Wheesely has enough fuel to get where you need to go and make a few detours on your way back. It also features a comprehensive suite of science experiments, as well as the amenities for accessing and resetting them. A reasonably high cruising altitude, stable flight under physics acceleration, and acceptable trans-sonic behavior also means that you don't have to wait 4 hours to get anywhere.
Image
Image
Image
Image
Image
Image
Libertas per Technica
Post

Re: Kerbal Space Program

#945
Here's a picture dump from a single orbital flight in my very heavily modded KSP install #3. The primary focus is on realism and graphics. Such graphics... never have I seen KSP this pretty :squirrel: :squirrel: it beats some AAA games I've seen! :twisted:
Album.
Here's one image to tempt you into looking at the rest:
Image

My mod list:
6 Seat Mk3 Cockpit
Astrogator
Aviation Lights
B9PartSwitch
BahamutoD Animation Modules
BetterBurnTime
BetterCrewAssignment
Bluedog Design Bureau
Camera Focus Changer
Click Through Blocker
Community Category Kit
Community Resource Kit
Critical Temperature Gauge
Custom Barn Kit
Deep Space Exploration Vessels
Destruction Effects
Distant Object Enhancement
DMagic Orbital Science
DMagicScienceAnimate
Docking Port Alignment Indicator
Docking Port Sound FX
Dr. Jet’s Chop Shop
DynamicBatteryStorage
Engine Lighting
Environmental Visual Enhancements
EVA Handrails Continued
Experiment Tracker
ExtensiveEngineerReportContinued
Ferram Aerospace Research
Firespitter Support Mod
Fuel Tank Expansion Rebuilt
FuseBox Continued
Insterstellar Fuel Switch
Kerbal Attachment System
Kerbal Engineer Redux
Kerbal Inventory System
Kerbalism
Kerbal Operating System
Kerbal Planetary Base Systems
Kopernicus
KS3P
KSP Rescue Pod Validator
MandatoryRCS Part Pack
MechJeb 2
Missing History
Mk2 Stockalike Expansion
Mk3 Stockalike Expansion
Modular Flight Integrator
Module Manager
Near Future Construction
Near Future Electrical
Near Future IVA Props
Near Future Launch Vehicles
Near Future Propulsion
Near Future Solar
Near Future Spacecraft
Nehemiah Engineering Orbital Science
OctoSat Continued
Outer Planets Mod
PlanetShine
Precise Maneuver
Principia
RCS Build Aid Continued
RealChute Parachute Systems
Realistic Rescale
RealPlume
RLA Reborn
Scatterer
SmokeScreen
Solar Science
Sounding Rockets
Sigma Dimensions
Stockalike Mining Expansion
Stockalike Station Parts Redux
Stock Visual Enhancements
Stock Visual Terrain
Structural Tubing Restructured
Surface Mounted Lights
The Kurricane Probe
Toolbar Controller
Trajectories
Universal Storage II
USI Asteroid Recycling Technologies
USI Core
USI Freight Transport Technologies
USI Tools
VABReorienter

:mrgreen:
Moving toward the future at 60 minutes per hour.
I-War 2 thread
Epic Limit Theory Limerick

Online Now

Users browsing this forum: No registered users and 2 guests

cron