Sol Trader

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Re: Sol Trader

Postby chrismdp » Sat Sep 03, 2016 5:55 am

Finding people can be tough sometimes. They might be off planet on a trip. Check their profession: managers and other senior people sometimes make business trips. Freelance traders and navy pilots are always flying about too, and people go and see relatives they are close to. Asking incoming travellers might help. Hail ships as you pass and ask about people: they might have seen them close to a gate.

Hope you find them!
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Re: Sol Trader

Postby Baile nam Fonn » Sat Sep 03, 2016 10:01 am

chrismdp wrote:Finding people can be tough sometimes. They might be off planet on a trip. Check their profession: managers and other senior people sometimes make business trips. Freelance traders and navy pilots are always flying about too, and people go and see relatives they are close to. Asking incoming travellers might help. Hail ships as you pass and ask about people: they might have seen them close to a gate.

Hope you find them!

Hey, with a little revision, this advice would be a great addition to the in-game tutorial, would it not? :ghost:
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Re: Sol Trader

Postby Black--Snow » Sun Sep 04, 2016 2:24 am

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Re: Sol Trader

Postby chrismdp » Sun Sep 04, 2016 4:30 am

Thanks - this one has been reported and I'm looking into it.

And good idea Baile: thanks! :)
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Re: Sol Trader

Postby chrismdp » Wed Sep 07, 2016 4:08 am

Ok - 1.1.4 is out with a fix to that issue - let me know if that sorts it out!

The headlines:

  • Stop people vanishing from buildings, only to reappear on pause/unpause
  • Fix display issue on trade component screen
  • Fix reported 'gtcFace' crash
  • Fix crash caused by displaying jump gate info when landed
  • Prevent launch with too many people for ship
  • Fix UI issue when quitting whilst asleep
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Re: Sol Trader

Postby chrismdp » Thu Sep 15, 2016 3:53 pm

I've just written a 1.2 development update, and put the game on sale for the first time since release.

It's currently 33% off on Steam for EGX: http://store.steampowered.com/app/396680
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Re: Sol Trader

Postby chrismdp » Tue Oct 11, 2016 7:43 am

Posted a bit more information about the upcoming 1.2 Sol Trader update:

http://steamcommunity.com/games/soltrad ... 1476193128

TL:DR; hidden professions, opening airlocks, job salaries, transit, achievements, GUI fixes and more...
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Re: Sol Trader

Postby Baile nam Fonn » Tue Oct 11, 2016 11:23 am

chrismdp wrote:[..] job salaries, transit [..]

Yes! :D
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Re: Sol Trader

Postby IronDuke » Tue Oct 11, 2016 12:37 pm

chrismdp wrote:opening airlocks

:shifty: :angel:

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Re: Sol Trader

Postby chrismdp » Wed Oct 12, 2016 2:57 am

IronDuke wrote:
chrismdp wrote:opening airlocks

:shifty: :angel:
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It's feels pretty low when you do it... :shifty:

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Re: Sol Trader

Postby Baile nam Fonn » Wed Oct 12, 2016 6:01 am

chrismdp wrote:
IronDuke wrote:
chrismdp wrote:opening airlocks

:shifty: :angel:
--IronDuke


It's feels pretty low when you do it... :shifty:

Chris

The player cannot be a recipient of this treatment ..yet? :ghost:
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Re: Sol Trader

Postby IronDuke » Wed Oct 12, 2016 10:27 am

chrismdp wrote:It's feels pretty low when you do it... :shifty:

Chris

Nope. :twisted: :ghost:


Baile nam Fonn wrote:The player cannot be a recipient of this treatment ..yet? :ghost:

Please? :mrgreen: :ghost:

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Re: Sol Trader

Postby chrismdp » Wed Oct 12, 2016 10:50 am

Heh. The issue is that it's a pretty nasty and sudden way for the AI to end the game, so I doubt it'll ever go in. Sorry :angel:
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Re: Sol Trader

Postby Silverware » Thu Oct 13, 2016 1:54 pm

chrismdp wrote:Heh. The issue is that it's a pretty nasty and sudden way for the AI to end the game, so I doubt it'll ever go in. Sorry :angel:


I would suggest allowing it for some situations.
Like the Mafia catch you and you owe them a ton of money. :V
Or you piss off someone REALLY badly, then accept a life from them :P

It should be a pretty obvious screw up that allows it to happen.
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Re: Sol Trader

Postby Talvieno » Thu Oct 13, 2016 7:18 pm

Oooh, yes, I agree! That sounds awesome. Definitely only in rare cases, but it should happen if you make enough people mad. Just make sure the player is given a warning. "You've really screwed up bad, pal. Fair warning, if I catch you on any of my stations again, you're going out the airlock."

Then the player knows getting on those stations is risky business.
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