Sol Trader

Discuss games not related to Limit Theory.

Sol Trader

Postby Flatfingers » Thu Jan 08, 2015 2:38 pm

Future gamers will look back on these days as the best of times for space games.

Today's entry is Sol Trader, described as inspired by Elite, Asteroids, and Dwarf Fortress, with some RPG-like story and mechanics baked in as well.

Quoting just part of solo developer Chris Parsons's Kickstarter description:

When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character's early life set your starting skills and attributes, and your family connections and business contacts.

There is no set story. The game generates two centuries of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts.

You'll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.

This is (unless a stretch goal is met) a single-player offline game. Much of it is already done after three years; the alpha will start when the Kickstarter ends.

Pre-game history generation FTW. :)
User avatar
Flatfingers
Vice Admiral
 
Posts: 4484
Joined: Sat Nov 24, 2012 12:45 am

Re: Sol Trader

Postby Scytale » Thu Jan 08, 2015 2:42 pm

Not yet having seen the kickstarter, I love the sound of this.
User avatar
Scytale
Vice Admiral
 
Posts: 2796
Joined: Thu Nov 22, 2012 4:40 pm

Re: Sol Trader

Postby alpan » Thu Jan 08, 2015 4:34 pm

Indeed, this game is essentially Limit Theory. I'll most likely be backing this, though the currency exchange rate will kill me.
User avatar
alpan
Lieutenant Commander
 
Posts: 189
Joined: Thu Dec 13, 2012 1:38 pm
Location: Istanbul, Turkey

Re: Sol Trader

Postby JoshParnell » Fri Jan 09, 2015 3:05 am

Love the look of it, especially the emphasis on AI character interaction. The character history is pretty absurdly-detailed :shock: :clap:

Backing!
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
User avatar
JoshParnell
Developer
 
Posts: 4237
Joined: Sun Oct 07, 2012 3:06 pm
Location: Baton Rouge, LA

Re: Sol Trader

Postby FormalMoss » Fri Jan 09, 2015 5:35 am

Backed Alpha access - woot!

Code: Select all
All the benefits of the BETA ACCESS plus:

Full access to the alpha builds of the game, available right now. Play the current version of the game as soon as the Kickstarter finishes!


Can I mod the game wrote:Will I be able to mod the game?
There will absolutely be modding support!

It's already possibly to easily mod all the art and the solar system layout without any extra tools.

I have some tool programs to convert text files into game-readable data, and will release these open source, allowing you to rewrite the whole AI and retune all the ships and components.
YAY PYTHON \o/

In Josh We Trust
-=326.3827=-


User avatar
FormalMoss
Captain
 
Posts: 957
Joined: Fri Jun 06, 2014 8:06 am

Re: Sol Trader

Postby Cornflakes_91 » Fri Jan 09, 2015 6:17 am

That personal history/ancestry stuff would be cool for LT :ghost:
User avatar
Cornflakes_91
Admiral
 
Posts: 9045
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Sol Trader

Postby TGS » Fri Jan 09, 2015 9:21 am

Backed. And as Josh says. Backed hard!
TGS
Captain
 
Posts: 728
Joined: Sun Feb 17, 2013 3:22 pm

Re: Sol Trader

Postby DWMagus » Fri Jan 09, 2015 10:46 am

Holy shit.

This guy also worked on a few of my other favorite games.

I am backing this hard.

And like the quote at the top says; "If you don’t want to play Sol Trader when you've read [the Kickstarter], I’m afraid we can’t be friends anymore. That’s just the way it is." -- I wholeheartedly agree.

Epic find Flat.
Image
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
User avatar
DWMagus
Moderator
 
Posts: 5070
Joined: Wed Dec 05, 2012 3:25 pm
Location: Denver, CO, United States

Re: Sol Trader

Postby wizaerd » Fri Jan 09, 2015 2:04 pm

I considered this, but I've backed so many games that still aren't out, I'm quite frankly tired of backing stuff that won't be out for a long time into the future. I know many people dig that, but having to wait over a year for something, my patience just cannot handle it. Nor am I big on Alpha/Beta testing... And then finally when (if) the game comes out a year, 2 years later, it's nothing like what I thought I was backing, and hence a huge disappointment. I want to extend good luck for this though, I hope it works out well. It looks like it might be enjoyable...
wizaerd
Lieutenant Commander
 
Posts: 108
Joined: Wed Nov 20, 2013 11:06 am

Re: Sol Trader

Postby Talvieno » Fri Jan 09, 2015 3:54 pm

Sol Trader looks brilliant, if he lives up to his promises. I'm hoping he will. The Kickstarter isn't looking too good, though - usually games are a lot farther along by this point.

I'm still hopeful. :) I doubt it'll be as big as LT, but it would definitely be amazing.
User avatar
Talvieno
Community Manager
 
Posts: 7998
Joined: Fri Apr 11, 2014 6:50 pm
Location: North GA, USA

Re: Sol Trader

Postby TGS » Sun Jan 11, 2015 7:32 am

wizaerd wrote:I considered this, but I've backed so many games that still aren't out, I'm quite frankly tired of backing stuff that won't be out for a long time into the future. I know many people dig that, but having to wait over a year for something, my patience just cannot handle it. Nor am I big on Alpha/Beta testing... And then finally when (if) the game comes out a year, 2 years later, it's nothing like what I thought I was backing, and hence a huge disappointment. I want to extend good luck for this though, I hope it works out well. It looks like it might be enjoyable...

Sadly I'm starting to agree completely with this, there seems to be far far more "Early Access, Alpha, Beta, Crowd Funding" games than there are good released games coming out. Truth be told regardless of how good a developer, or company is all of these systems are built around the pretense of you buying something without getting something. Even if you're getting entry into alpha/beta, you're paying for the privilege of an inferior "unfinished" game. In some cases, these games never truly eventuate into their claims. For me it isn't so much about the patience factor as it is the fact that I'm handing over money for a promise, for an idea which may or may not pan out. Having backed/bought a good number of EA/Crowd funding games I would say only a couple have actually lived up to the original idea. Most fall short, including some of the big ones. E:D, Planetary Annihilation, Star Citizen, Starbound, Secrets of Grindea, CubeWorld... all these games have fallen short or simply never reached even close to the promises they had in the beginning. E:D was the closest I would say that actually hit what they aimed at, and the deal breaker for me was the removal of offline play. Planetary Annihilation is great but it's riddled with performance issues that keep the game far FAR away from the target description that they had in the beginning. So I guess part of the real problem is that every single one of these projects sell an overly ambitious idea that simply isn't realistic at all. I don't think that will stop me backing, but it will certainly curb my backing to more reasonable amounts and I won't be backing for alpha/beta entry in games anymore unless they offer something significantly more than access to the unfinished game.
TGS
Captain
 
Posts: 728
Joined: Sun Feb 17, 2013 3:22 pm

Re: Sol Trader

Postby Charley_Deallus » Sun Jan 11, 2015 9:42 am

I dunno why but I couldn't get a sharp resolution on the video so I couldn't get a clear grasp of the graphics. It also didn't give me a good view of the gameplay (since there was so much to try and squeeze in there). So I am not quite sure how it would play and all of that. The list of things in the game look very interesting but I have a huge list of games on my wish list and after buying a new car, my funds for games are short :(
Image
"Everyone needs to have their avatar's edited to have afros." -Charley Deallus
User avatar
Charley_Deallus
Vice Admiral
 
Posts: 2156
Joined: Mon Sep 30, 2013 4:36 pm
Location: America

Re: Sol Trader

Postby Idunno » Sun Jan 11, 2015 9:51 am

Charley_Deallus wrote:I dunno why but I couldn't get a sharp resolution on the video so I couldn't get a clear grasp of the graphics. It also didn't give me a good view of the gameplay (since there was so much to try and squeeze in there). So I am not quite sure how it would play and all of that. The list of things in the game look very interesting but I have a huge list of games on my wish list and after buying a new car, my funds for games are short :(

Clearly you need to free up more RAM. :ghost:
Image
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
User avatar
Idunno
Vice Admiral
 
Posts: 2273
Joined: Mon Mar 24, 2014 8:47 pm

Re: Sol Trader

Postby Victor Tombs » Sun Jan 11, 2015 10:42 am

I'm trying to ignorer this game. It's a great find, Flat, but I really have got enough games in the pipeline now. It seems I'm not alone. :angel:
Victor Tombs
Elder Council Member
 
Posts: 7181
Joined: Tue Dec 25, 2012 6:58 pm

Re: Sol Trader

Postby Lemar » Sun Jan 11, 2015 1:18 pm

There is always place for just one more, isn't that true any longer? :lol:
Lemar
Lieutenant
 
Posts: 96
Joined: Mon Apr 22, 2013 1:39 am

Next

Return to Games



Who is online

Users browsing this forum: No registered users and 2 guests