My problem is I haven't seen good AI yet. Mediocre is the best I've seen.
The problem (I believe) is due to the space sim genre not being as developed as other genres, and thus the AI ideas surrounding zero-g ship dogfighting hasn't really progressed much. You're in a little bit of uncharted waters here Josh. Just, if you happen to create something good, be sure to document the hell out of it and write a white paper.
Post
Mon Dec 31, 2012 11:02 pm
#16
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Best Game AI You've Ever Seen?
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.