@Talvieno - thanks again
Well (just picking at random here), I think Flatfingers brings up a ton of excellent points.
First off, let's get this one out of the way - I genuinely suck at communicating ideas, and most of the things I say are design vomit (this is not me being humble, this is just the truth!). The jumble of ideas in my head is hard to put down on paper, in my head they look a little more cohesive.
Game Modes
First of all, we have a 3 game modes (maybe more in the future, if it makes sense):
- Sandbox mode, or "ruleless" mode allows the players to move around pieces as if they were playing a tabletop game, without the AI enforcing rules. This is designed to allow players to easily recreate their favorite tabletop games.
Roguelike/hardcore mode - death comes for us all. Especially quickly in this mode. The difference from sandbox mode is that rules are enforced, AI is (more) in control, and you can't spawn or destroy entities arbitrarily.
Casual mode - same as roguelike, but with respawn - more like a traditional CRPG.
The dichotomy between a roguelike and a game you get invested in is big. Some players (like me) just don't have time to get invested and want to play a quick game of something. Others with more time to burn prefer a game that can suck them in and engross them. I want to support both crowds (both in game and for the sake of modders).
Budget
Brought up by Talvieno and others perhaps...
$30k is nothing, but as I mention in many places (again, I don't blame anyone for not finding the info because it is spread out), KS funds are not my only option.
My goal is to keep the game independent (free of additional investors) - I wanted to give Kickstarter a shot because it is a direct relationship with backers where I can spell out the risks and so forth. Based on how the campaign goes, we will see what makes most sense to fund the game. $30k will carry me six months, potentially to early access on Steam, and if not I can fill the hole with other means.
I've spelled this out elsewhere but I'll say it again for your convenience - not trying to toot my own horn but I just want people to know what my options are (as much as I DO love tooting my horn). I will not take KS money if I decide to take investor money (right now, my lowest offer is a 6 digit number...which definitely beats my KS funds, so I hope people see I'm not doing this for money!) Of course, I can't prove that anyone has offered to invest without violating their privacy, but if it is hard to believe keep in mind I've been at the top of Hacker News (news feed from the biggest incubator, Ycombinator) 3 times so far, and many investors read it. Two billionaires (!) have sent an email my way, so there must be something noteworthy here (or billionaires and really bored and don't know what to do with their money, I don't know).
Again, my main goal is to NOT piss people off and Do The Right Thing (TM), so I'm letting KS play out then we will see what my options look like.
The game was boostrapped from my savings/severance and my first investor I met on reddit/gamedev - he was not wealthy but had enough to carry me and still has enough to take me quite a bit further if needed. The amount we allocated initially is running low though -- draining his bank account is not ideal because I lose more equity in the game, and he puts more risk on the table. My current investor is cool though, lets me do what I want, and is fine keeping the company private (he is also a gamer and developer).
Potential downsides to taking an additional investor: no open source, crappy monetization, or worst of all an acquisition (I've been part of an acquisition before, and I've seen it a million times: acquisitions kill products, with a few exceptions like Youtube and so forth).
Ok, this answers just two things, but I'll post this and get to some more questions in just one second.