Re: Star Citizen
Posted: Wed Feb 07, 2018 1:59 pm
I'd say the biggest thing preventing SC from being released is the fact that the game isn't finished yet.
Anyway, Victor's on holiday
Anyway, Victor's on holiday
Ugh. Pretty tiring argument that [x] game too [y] years. Star Citizen is fine! One they get the numbers wrong, and two they forget that SC is not near completion.
Correction: 1999-2006 (7 years)Team Fortress 2: 1998-2007 (9 years)
Valve halted the first iteration (1998-2000) because they wanted to use their new Source engine. It was then developed on the side and released in 2006
Correction: 2008-2012 (4 years)Diablo III: 2001-2012 (11 years)
Do you have any proof outside from Wikipedia that Diablo III development began in 2001? No. Someone tossed that in because that's the last Diablo II release. Not one HINT of anything- not a rumor, interview, or forum post even mentions D3 development until 2007. It wasn't even announced until 2008, and interviews with developers at that time state they were still working on classes.
It's not a huge deal that the game is now into year 7, however the game is FAR from release, and given the current rate of work shown I can't see it happening anytime in the next few years without either cutting many features or the unlikely case that they have a ton of stuff done and are simply hiding it.
It's not misinformation. Whoever made that post didn't do their research. Diablo 3 was announced and demoed in 2008, but development started following the release of Diablo II: Lord of Destruction by Blizzard North - and there's no way they built a fully functional demo in 2008 (in less than a year). Team Fortress 2 started as a mod that began development in 1998 and was released in 1999, and then further developed into Team Fortress 2 - a process that took 9 years, seeing as the release date was October 10th, 2007 (October 18th in the EU) - and not 2006. I don't even know where they got the "2006" from, and suspect they completely fabricated it to fit their arguments.ResultsMayDiffer wrote: ↑Wed Feb 07, 2018 2:23 pmReally Tal? Ugh. I asked you not to spread misinformation once didn't I?
No, it was released in 2007, not 2006. So... it did take 9 years.ResultsMayDiffer wrote: ↑Wed Feb 07, 2018 2:23 pmreddit:Correction: 1999-2006 (7 years)Team Fortress 2: 1998-2007 (9 years)
Valve halted the first iteration (1998-2000) because they wanted to use their new Source engine. It was then developed on the side and released in 2006
Why yes!Correction: 2008-2012 (4 years)Diablo III: 2001-2012 (11 years)
Do you have any proof outside from Wikipedia that Diablo III development began in 2001? No. Someone tossed that in because that's the last Diablo II release. Not one HINT of anything- not a rumor, interview, or forum post even mentions D3 development until 2007. It wasn't even announced until 2008, and interviews with developers at that time state they were still working on classes.
yes, because AAA level games only take as long as they take because the developers like to waste money and time and not because it takes that long to produce the gamesResultsMayDiffer wrote: ↑Wed Feb 07, 2018 2:23 pmUgh. Pretty tiring argument that [x] game too [y] years. Star Citizen is fine! One they get the numbers wrong, and two they forget that SC is not near completion.
brave move first to be an ass to a mod and edit it out a second later :VResultsMayDiffer wrote: ↑Wed Feb 07, 2018 2:23 pmReally Tal? Ugh. I asked you not to spread misinformation once didn't I?
I didn't see any answers to #1 and #2 yet. I am working on a plan for Star Citizen in 2018 today. Something along the lines of 'If you can't beat em, join em.'ResultsMayDiffer wrote: ↑Wed Feb 07, 2018 1:56 pmI have a question for Victor Tombs and anybody else who has interest in answering. Pretend Star Citizen does not come out this year, or the next. #1 Are you perfectly happy just dreaming about the game or do you need to play it to get enjoyment? #2 Would you prefer the game never comes out so that you can dream for a few more years?
This comes back to haunt me again and again, is the nagging feeling that the backers do not actually want the game. Here is how I come by that realization:
- The biggest obstacle keeping Star Citizen from being released; in fact is Chris Roberts himself
- If backers truly wanted this game, they would rage hard against Chris - they would demand his removal and his replacement
- Backers do not do this - rather they defend and protect him (by extension defending and protecting the one man completely destroying their dream game)
- Hence they do not want Star Citizen released
lol. I disagree. If backers could I would recommend they move Chris to a creative consultant role like Microsoft did back in the day. Anyways not worth discussing because no way to make it happen. However if Chris steps down in 202X to let someone else run the project then I totally called it.
1. Josh isn't a seasoned developer with many games under his belt. In fact, he's brand new at this and can be given some leeway for that reason
I'm partial to article "The Chris Roberts Theory of Everything":Talvieno wrote: ↑Mon Feb 12, 2018 11:03 amI hadn't actually known that Chris Roberts was taken away from project lead and put in a creative consultant role. It seems to be true, too. I'll need to research it a bit more for the full story, but that's interesting... I suppose as long as SC stays funded, development will continue, though, and they seem to be doing pretty well on that front - so I'm still not particularly worried.
Microsoft unsatisfied with Digital Anvil’s lack of completed projects, bought them out. Chris Roberts has been removed, err, left the company, where he served as CEO and oversaw the development of Freelancer. He is currently acting as a creative consultant, but we believe this to be nothing more than a media ploy. He wasn’t doing a good job, he was occupied with his, ehm, flowering career in the film industry, and as a result, he’s out.
What does this mean for Freelancer? It means we’re very likely to get a dumbed-down version of what we were expecting. It means that we’re unlikely to get a Freelancer Online, at least the kind we were hoping for.
In a related announcement, Chris Roberts, founder and CEO of Digital Anvil, said he would be departing the company to pursue other creative endeavors. Roberts will, however, continue to work with Digital Anvil through the completion of “FreeLancer.”
Serving as creative consultant, he will continue to craft the game’s intricate storyline and serve as an adviser to the development team.
Fortunately I'm now the owner of a decent video card. Not the best one out there, but a nice one nevertheless, better than anything I ever had, and I have been thinking a lot about the best way to come back to this wonderful but challenging field. Still without Internet though, but I hope to have something to show you very soon.Victor Tombs wrote: ↑Mon Jan 29, 2018 3:36 am@ Etsu
I hope your circumstances continue to improve, Etsu. Are you back to game development yet?
Here's the thing, when you see posts like this you must remember that they are taken from an in universe point of view and are there to represent the living universe. Everyone knows that these features aren't in the game, and everyone is fine with these types of posts because these posts are simply a form of role playing.ResultsMayDiffer wrote: ↑Mon Feb 19, 2018 7:10 amThanks for the honest answer Etsu. I appreciate the information.
https://twitter.com/RobertsSpaceInd/sta ... 5802948608
CIG implies with tweets like this that the game has layers and layers of fully functional, deep features. "While most pilots view..." makes it sound like there's a healthy pilot community in this game who are so sophisticated that they have "views" on different aspects of the gameplay. The separate mentions of "fuel, arming, and repair" do well to hide that none of those systems are in the game, nor are they designed yet. "Saving credits and time" implies the existence of a sophisticated economy including the time/money underpinnings required to make financial decisions.
Looks like backers are ready to swallow another year of CIG's lies so I'm just going to point them out whenever I see em.