Arclite wrote: ↑Sat Jan 27, 2018 1:05 pm
I didn't pay for this game in order to wait 10 goddamn years to play it, but that's what we're looking at given the current rate of production. Spending resources on dumb website redesigns is contributing to that wait.
"The day I see dragons in the sky is the day that Star Citizen launched prematurely"
Hi,
do not take my post in the wrong way
-- I offer you another viewpoint of the situation: the world is not ready.
If SC was out tomorrow, complete, perfect and fully featured as promised, only a minority of people worldwide would be able to enjoy it -- simply because the others would lack the hardware to make it run. Project SC has grown out of proportions and so have done the system requirements. At RSI they know it. Take a good look at their videos showcasing the game. You will notice small stutters, hiccups, late loading of resources (a door opens and for a split moment there is nothing on the other side of it). Who knows what else there is, but they managed to hide or disguise...
Those videos were not taken by an amateur on his 4-years old PC with a fragmented hard drive -- They were made by the devs who ran state-of-the-art hardware, the best of the best.
If the game runs suboptimally on
their machines, how can it run properly on a PC that is less powerful?
And so you understand how a proper launch is crucial for the success of this game, especially after all the years of development, all the PR they made, all the interviews, all the money that they amassed and spent, and all the promises that were made. You saw what happened with NMS. Take that and multiply it by 3 orders of magnitude: it is what awaits RSI, SC and Mr. Roberts if -on launch- the game is any less than what was promised to be. People would breath fire, grow wings and take off roaring. Guess whoose blood they would be out for?