I found the Star Citizen campaign excecution a lot more amateurish then what Josh has shown us so far.
Star Citizen had to deal with almost 100,000 people by the end of the campaign though. Josh has about 3000.
That was not what I'm referring to at all.
Load can not be expected the first time when the campaign opened, but the second time it could be expected and they had two months to prepare!
Even despite turning off their forums the website could not keep up. Either because of poor design or because of to few servers/capacity rented.
But I'm also referring to the professionalism expressed by Josh and by the SC team.
Chris Roberts and the SC team failed to make a professional impression on me in so many points.
* Pricing errors on updates not getting corrected (17$ is not the same as 175$), despite the error being pointed out in comments within minutes.
* Limited edition ships offered were not limited at all, everyone pledging enough on KS could get them since they choose rewards afterwards.
* An ancient forum that returns error message half the time you post losing what you wrote if you didn't save it elsewhere.
* Chris speaking so quickly you can hardly understand what he says, getting overexcited and seems to improvise.
* As many has pointed out a confusing and ancient looking home page.
* Often contradictory info from their comments, KS and/or RSI.
The only thing they did professionally was the game content (video content and concept art) and apparently that is what counts judging from how much they raised