new update which covers a few things, including insurance, as there is a FAQ on their site that tells you exactly what it is and does
http://www.kickstarter.com/projects/cig ... f=activity
One major issue we’ve seen come up time and again in the past week is that of ship insurance. What does it mean, how do you get it, who is eligible and so forth. We’ve put together the following short FAQ document to try to explain the topic:
What is insurance?
Pilots in Star Citizen can purchase insurance policies for their ships, modifications and cargo. This ensures that your ship will be replaced and/or its modifications and cargo will be subsidized should you be destroyed in a fight or accident. As in real life, insurance policies must be maintained: you must pay a regular fee in galactic credits (the in-game currency) or your policy will lapse and you will not receive a payout or a ship replacement when your ship is destroyed.
Will this Insurance cost a lot?
Like in real-life insurance should be a relatively small part of your regular in game expenses which will also include paying landing fees, trade tariffs (if in a system with lots of infrastructure and law and order), fuel (if you don’t collect it yourself from a gas giant), buying cargo to trade, hiring help, making upgrades to your ship or even buying a whole new ship.
Some of the additional policies like upgrade or cargo insurance will be rated based on risk levels. Risk level 1 being the safest systems and risk level 5 being the most dangerous system that is insurable for cargo or upgrades. Any risk level over 5 is un-insurable. A risk 3 policy for cargo will cover you for all cargo losses in a risk 3 system or below. The higher the risk level of the policy the more it will cost. As with the base insurance this will not be crippling financially but instead be a reasonable running cost that relates to the risk / reward profile of the systems flown.
How do I get lifetime insurance?
Anyone who pledged for a copy of Star Citizen before November 26, 2012 automatically has lifetime insurance on their pledge ships; this protects the investment you made in the game in perpetuity. Anyone who pledged for a copy on or after November 26th starts with a finite insurance package for their ship. This can be anywhere from 2 months to 12 months depending on the ship and policy type. Lifetime insurance does not exist for modifications or cargo.
What happens if I don’t have insurance?
Your character will have to buy a new ship with any credits he has, or if he doesn’t have enough credits fly missions for a third party (both NPC and player) until he’s earned enough to buy his own ship again.
Will ships I add to my account have lifetime insurance?
Users who registered and bought at least one ship before November 26, 2012 can purchase additional ships with lifetime insurance for the next twelve months of development. Users who registered on or after November 26, 2012 can purchase additional ships with variable length starter insurance policies ranging from two months to twelve months.
Can I trade my lifetime insurance ship?
Yes. The lifetime insurance will follow the ship hull when it is legally sold or gifted. If the ship is stolen or otherwise captured, the policy will not transfer.
Will my insurance carry over to ships I earn in the finished game?
No, and you cannot transfer insurance policies from one ship to another.
Can I use my insurance as an excuse to simply ram other ships to death knowing I will get my ship back?
You can, but this will be a very bad idea as it is inconvenient and time consuming in getting your replacement ship ready to go again. Additionally there will be an increasing delay in replacing your ship every time you make a claim within a certain period of time.
Can I insure alien or one-off ships?
No. The only exception is the limited number of Vanduul fighters sold through the RSI site during the pledge campaign; these ships do have lifetime insurance included.
What will you do to combat insurance fraud?
A ship cannot be sold without a legitimate hull id code. Claiming on the insurance policy invalidates the hull code on your previous ship, so if it was captured or stolen the new owner will be unable to sell the ship at a regular ship dealer. Additionally if you have claimed on a policy and someone is flying the stolen ship in a well policed system, the hull id will mark it as a stolen ship, the law will be after you and landing privileges will be denied on any lawful planet. You will be able to fly a “hot” ship to the less savory parts of the Star Citizen universe, where you will probably be able to land and may be able to purchase a fake hull id code, but it will take effort and not necessarily be cheap.
Finally the Advocacy takes insurance fraud very seriously. If it can be proven that a player has colluded with another player to defraud the insurance company, that hull’s lifetime insurance will be invalidated and the player may have to pay a large amount of credits to keep their record clean and not be marked as a wanted criminal.
one of my questions running in my head is if I do pledge say for the freelancer, would it come with lifetime insurance if I add it as a pledge upgrade? and it seems as long as I buy it before the remaining year is up, it will, I already got an RSI account, so waiting for the survey, then once I got a bit more funded, get the freelancer as well as my originally pledged Hornet, (but the cutless will still be available for this time too, and that also probably will include the lifetime insurance, so that might be worth getting, instead of the freelancer? but after the year is up that won't be there anymore it seems, but the other limited ships aren't there anymore
still, this is going to be really interesting, and it only covers the hull, nothing else, its also interesting that the cover is attached to the hull so you can gift it, and the cover will still remain, which is also good
they clearly put a lot into this, and to counter fraud, which is also cool
would have been nice mind, if this information had been available early on, but it does mention ingame insurance too, and how that will work, so overall, it certainly was well worth pledging during the KS then after, as pledged ships now come with limited insurance, rather then lifetime, but the money for the game just keeps pouring in,
so in a year, I think they won't need private investors, as they wanted at least 12 million to make the game, (which the rest would be covered by investors, but not publishers) so really, I think if SC has generated this much so far, then I can easy see it reaching 12 million plus by this time next year
thoughts? but generally, I think the whole insurance thing is a very good thing, and I may get either the freelancer or the cutlass at a later date, as it will also have lifetime insurance, so not sure which to get, but anyway, looking forward to this game now, and with the extra money, this is going to be one fine awesome game