Arclite wrote: ↑Wed Jan 31, 2018 3:18 am
So much wrong here.
Amazing how people misread statistics and are generally incompetent.
Indeed it is amazing - they are based not only in California (could you please use full names - the world is actually mostly NOT Americans, and LT forums are quite diverse), but also have studios in other states. But it doesn't matter. You don't compare the averages from different distributions, ever, unless you goal is to mislead the audience. Web developer salaries in California, according to Glassdoor, follow a normal distribution - so average is about what the most people get. With game developers, the distribution is bimodal - there's a peak at around 80-90k, and another, fairly significant peak at 110+K, and there's also a significant sub-set of what I assume are indie/self-funded game devs with low salaries. Such distribution makes averages absolutely pointless.
Arclite wrote: ↑Wed Jan 31, 2018 3:18 am
Second, you absolutely can throw bodies at a problem and get faster outcomes for many software development tasks. For some linear tasks, say developing the network code, there's diminishing returns in assigning more workers. For parallel tasks like ship building, mission creation, environment creation, and the like, you can throw bodies at the problem and achieve results proportionally.
No you can't, you are bottle-necked - in case of SC - with an ever-expanding scope. And in most other - saner - projects, you are limited by the capacity to coordinate different branches of development / investigation.
National Interest is rubbish, don't ever quote it as a serious source. I'm not closely familiar with Chinese stealth fighter programs, but in all likelihood, much more familiar than you are, and the tech level that went into them is a at least a decade behind what Russians and (especially) Americans have, and their engines are at least 30 years behind when it comes to PWR and - most importantly - the engine lifespan which is absolutely abysmal. Same actually goes for their ships - they certainly look impressive, and rival American and Japanese ships in their peak characteristics, but suffer from poor reliability, short lifespan of many critical components, and much lower non-peak performance.
I deal with Chinese science on a daily basis, and while there are many good, well-performed investigations, an awful lot of it is simply repeating what was already done many years ago with no regard for the fact that it was already done.
Arclite wrote: ↑Wed Jan 31, 2018 3:18 am
CIG has focused its resources in sales, not game development, and it shows: they are so far behind schedule that this game will not be completed within our lifetimes.
Most companies these days focus on marketing rather than delivery; I was unfortunate enough to run such a company myself (to my eventual dismissal due to insisting on having actual production instead of EVEN. MOAR. PR!); so why single out only CIG for this?
Survivor of the Josh Parnell Blackout of 2015.