And Pillars of Eternity was totally awesome.
I found it, ok..
It was a game full of fake choices. Defiance Bay was a prime example. Reguardless of what faction you side with, and what choices you make. The end result is always EXACTLY the same.
Outside of the boss fights, combat was a grind. Fight 2 or 3 rooms of trash mobs, camp, repeat until out of camping supplies, walk back to town, get more, return to the trash mobs.
The story was nothing special though passable. The "twist" was sort of flat.
I look forward to Numenara because much like Planescape Torment it's in a non-standard universe without the usual cliche factions and characters.