Planescape: Torment is probably the best written cRPG I have played thus far.
The narrative itself is engaging and thoughtful however, for me, the NPCs were the highlight of the game. They had depth and the potential for interaction grew and shifted based on the protagonist's choices. Be sure to initiate conversations frequently as you make your way through the story (especially with party members).
Gameplay at times becomes a purely secondary concern. Though I relished the nuanced dialogues and wealth of information presented throughout Torment, I can see how the frequent use of walls of text might wear on the patience of some. In my mind, the payoff for getting invested in the setting and the characters is a uniquely diverting and moving experience.
Post
Wed Nov 19, 2014 9:45 pm
#31
Re: Torment: Tides of Numenara
I know not what life is, nor death.
Year in year out-all but a dream.
Both Heaven and Hell are left behind;
I stand in the moonlit dawn,
Free from clouds of attachment.
Year in year out-all but a dream.
Both Heaven and Hell are left behind;
I stand in the moonlit dawn,
Free from clouds of attachment.