I am on that!Talvieno wrote:They're streaming a contest right now, in case anyone wants to watch.
Bye.
I am on that!Talvieno wrote:They're streaming a contest right now, in case anyone wants to watch.
Why didn't I see you there, then? You should've popped in and said hi. Arthur (the developer) showed a good degree of interest in Limit Theory.Idunno wrote:I am on that!Talvieno wrote:They're streaming a contest right now, in case anyone wants to watch.
Bye.
I tried but then I stopped trying when I realized you needed an account.Talvieno wrote:Why didn't I see you there, then? You should've popped in and said hi. Arthur (the developer) showed a good degree of interest in Limit Theory.Idunno wrote:I am on that!Talvieno wrote:They're streaming a contest right now, in case anyone wants to watch.
Bye.
Ah ok, to be honest I'm not 100% sure on all of those things and would have to check with Arthur on the code. From my observations of play testing since April the map is seeded with factions in different locations at the start, the ships in these factions then gather resources and drop them off at a station to reproduce, or reassemble into larger ships if they can't drop their resources off. I believe there is some level of action even if you are not currently in the area, as I often notice the map change when returning to an area, but I'm not exactly sure how that works.Talvieno wrote:I was meaning "AI" more along the lines of "How intelligent are 'civilizations'?" Do they work completely on their own? Is it all fully simulated, or does it use tricks to place pre-generated populations in places they're needed? Do they spawn at need or are they always being simulated? How are more distant populations handled? Are they loaded into memory and LoD simulated, or do they freeze in place until you get close? That sort of thing.
While we want all the support we can get, and don't take any of it for granted, we are almost certain we will fund. Kickstarter campaigns typically follow a pattern of heavy support at the start and end of a campaign, especially in the last 48 hours when the reminder emails go out. We're at 96% right now, so we should reach our goal in the next day or two, and then see a big jump in the last two days.Talvieno wrote:I'm starting to get a bit concerned. If it keeps going at this rate it's not going to get funded in time.
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