I saw another reference today to this project, which lacks about $3000 with 3 days to go.
A number of the promised features sound appealing: turn-based trading and combat, strong RPG elements, crew management, factions, individual character motivations, story arcs, and a randomly-generated universe.
Other aspects are less appealing to me:
1. The developers are targeting both mobile (iOS and Android) and desktop (Windows and Linux) platforms. I've been burned before by KS projects that blew their time and money fiddling with the mobile versions with still no PC version years later. (Star Command comes to mind.) I have no interest in mobile versions, but developing for them is so different from developing for desktop that there's a risk the PC version will be delayed or a poor port.
2. The monetization model for the mobile versions is not discussed anywhere that I can see.
3. One of the pledge levels talks about "Luck Cards." I'm not a fan of the card metaphor showing up in computer games. That's usually just lazy design for a new game (i.e., not a computerized version of an existing physical card game).
Also, "cards" has a whiff of an implication of selling special benefits as a way to make money from mobile games... but then that's a completely pointless feature for a "buy it once" desktop game. And the developers don't explain this anywhere. That's not a good sign.
4. The developers keep using the word "quadrant" for more than four areas of space. I do not think that word means what they think it means.
So I'm on the fence personally about this one. But others here may find it to their tastes.
If you do like it but haven't pledged at some level, now would be the time.