he still has to use vertex based models somewhere, with the pure math LT would grind to a halt (as he said himself somewhere).
so math -> vertices (gets stored somewhere too) -> graphics
and .obj is just plain vertex/connection data (afaik), so the middle format is likely to be pretty easily generated from .obj
Post
Wed Oct 01, 2014 6:52 am
#62
Re: Starpoint Gemini 2
...so I bought this.
Some of those youtubers are very good salesmen. That, and I'm a soft-sell.
Some first impressions:
But it is a pretty thing, and fun so far.
Another tide-me-over-'til-LT diversion, heh.
Some of those youtubers are very good salesmen. That, and I'm a soft-sell.
Some first impressions:
- Lots here to remind one of Freelancer. There can be no doubt that this was by design, and I rather enjoy it.
- The soundtrack is excellent. Voice acting... ehhh not so much.
- I had to crank the graphics all the way down to lowest settings. This was humiliating both for me and my GPU, but the game is still satisfyingly shiny and runs smoothly enough.
- The tactical HUD overlay defaulted to N/A for a hotkey: I found this rather odd. Same for the hotkeys for power distribution, which get heavy use.
- I really like the shield-quadrants thing, which, coupled with limited arc weapon batteries, adds an easily understandable yet very engaging tactical layer to combat.
- Approaching this in the same way that I did Freelancer: "meh" to the campaign and pursue the trader career path. This approach works better here than in Freelancer, I must say.
- Those green ocean-currents-in-space --I'm not sure what they're s'posed to be called-- they're very cool! Kinda like X Rebirth highways minus the dumb minigame, and convincingly styled as anomalies rather than infrastructure.
- Thanks to goodness, no docking cut scenes-- in fact, no bother at all about docking.
- No formation autopilot for tagging along with NPC patrols though.
- Radio chatter isn't really a thing here, it seems.
But it is a pretty thing, and fun so far.
Another tide-me-over-'til-LT diversion, heh.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Wed Oct 01, 2014 7:10 am
#63
Re: Starpoint Gemini 2
Thanks for that, Baile nam Fonn. Most informative I've been hovering over the purchase button on this one but I've managed to exercise some restraint (for a change). I'm so close to playing ED for real now that I would probably be wasting my money if I did decide to buy.
Post
Wed Oct 01, 2014 8:13 am
#64
Re: Starpoint Gemini 2
That's a very convincing review Baile, I'm going to go for it I think.
Pity about the chatter though!
Pity about the chatter though!
Post
Wed Oct 01, 2014 9:50 am
#65
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Starpoint Gemini 2
If you end up purchasing this, I'd love to hear your review on it. I'm in the same boat, and the idea that it is spiritually related to Freelancer has me wanting it but not yet enough to pony up the cash.Victor Tombs wrote:Thanks for that, Baile nam Fonn. Most informative I've been hovering over the purchase button on this one but I've managed to exercise some restraint (for a change). I'm so close to playing ED for real now that I would probably be wasting my money if I did decide to buy.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Wed Oct 01, 2014 10:16 am
#66
Re: Starpoint Gemini 2
Will do, DW. It's that Freelancer link that has me intrigued as well. Highly likely I will add it to the mountain of the unplayed but that will be of little use to you. I wish I had more time to explore everything that catches my eye.DWMagus wrote:If you end up purchasing this, I'd love to hear your review on it. I'm in the same boat, and the idea that it is spiritually related to Freelancer has me wanting it but not yet enough to pony up the cash.
Post
Wed Oct 01, 2014 8:12 pm
#67
Re: Starpoint Gemini 2
Day 3.
21 hours played.
After considerable bottom feeding, I have landed a few very lucrative trades.
I am now captain of a freighter class ship, and I have fitted her well.
Her shields are strong, my valued officer lends her considerable speed.
I have begun to make regular incursions into hostile territory: the risks are high, but much is to be gained from salvaging those loot-bomb derelicts which litter the void.
My accounts have exploded into the millions.
I begin to dream of carriers and conquest.
21 hours played.
After considerable bottom feeding, I have landed a few very lucrative trades.
I am now captain of a freighter class ship, and I have fitted her well.
Her shields are strong, my valued officer lends her considerable speed.
I have begun to make regular incursions into hostile territory: the risks are high, but much is to be gained from salvaging those loot-bomb derelicts which litter the void.
My accounts have exploded into the millions.
I begin to dream of carriers and conquest.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Wed Oct 01, 2014 8:23 pm
#68
...what, too soon?
(Actually, I'm sort of looking forward to hearing how this story progresses now. )
Re: Starpoint Gemini 2
Sic semper tyrannis!Baile nam Fonn wrote:My accounts have exploded into the millions.
I begin to dream of carriers and conquest.
...what, too soon?
(Actually, I'm sort of looking forward to hearing how this story progresses now. )
Post
Wed Oct 01, 2014 10:20 pm
#69
Re: Starpoint Gemini 2
Those green currents in space... They are like the damn owl from Zelda 64. One mistake and you are stuck in it!
Someone should make a scumbag steve meme with the riftway.
Someone should make a scumbag steve meme with the riftway.
Post
Wed Oct 01, 2014 10:36 pm
#70
Re: Starpoint Gemini 2
I sort of want to get this, but also sort of don't. Save for a few days of an eve trial, I'm a space game virgin, and want LT to be my first.
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Thu Oct 02, 2014 6:10 am
#71
Better that than wandering too close to a wormhole though: in worst cases it'll spit you out into an ambush, at best it will spoil the beautiful seamlessness of travel with a glorified loading screen.
I agree, you should wait.
Re: Starpoint Gemini 2
Riftways, ya. They're fun to 'surf', but it's a double-edged sword, or an untamed mount, so to speak. That's what makes them feel like a force of nature.AbhChallenger wrote:Those green currents in space... They are like the damn owl from Zelda 64. One mistake and you are stuck in it!
Someone should make a scumbag steve meme with the riftway.
Better that than wandering too close to a wormhole though: in worst cases it'll spit you out into an ambush, at best it will spoil the beautiful seamlessness of travel with a glorified loading screen.
Aww that's sweet.Hyperion wrote:I sort of want to get this, but also sort of don't. Save for a few days of an eve trial, I'm a space game virgin, and want LT to be my first.
I agree, you should wait.
My best guess? Forget I'm in a freighter -> blow up -> load up last autosave -> rinse & repeat ad nauseam.Flatfingers wrote:Sic semper tyrannis!Baile nam Fonn wrote:My accounts have exploded into the millions.
I begin to dream of carriers and conquest.
...what, too soon?
(Actually, I'm sort of looking forward to hearing how this story progresses now. )
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Thu Oct 02, 2014 11:44 am
#72
Re: Starpoint Gemini 2
I hate steam so I've missed this so far but it sounds like it may be worth getting and according to this post:
http://www.starpointgemini.com/forum/sh ... 7#pid13377
It's happily coming to GoG so I'll likely pick it up there.
http://www.starpointgemini.com/forum/sh ... 7#pid13377
It's happily coming to GoG so I'll likely pick it up there.
Post
Sun Oct 12, 2014 1:06 pm
#73
Re: Starpoint Gemini 2
Well, after spending about 50 hours in earnest on it...
It's not bad. But there are warts. Many warts.
The balancing is pretty bad at the moment, half the ship systems are either superfluous or not properly implemented (like NPC carriers that carry no fighters...), the campaign difficulty level is, well, unequal at best (one mission in particular requires what is basically exploit abuse to beat) and the voice acting is bad. There's also numerous bugs in pretty much every aspect of the game. And don't get me started on the blueprint system, someone definitely didn't do the math there...
...that said, the combat is fun, the visuals are nice and the system (yeah, it's just one system, but hey, it's a big one...) is big and varied. It's a decent title to pass the time until one of the big boys gets released, and LGM is working hard to fix the problems and improve the game. I expect that 3-4 months down the line, it'll be "pretty good", if a little shallow.
-Hardenberg
It's not bad. But there are warts. Many warts.
The balancing is pretty bad at the moment, half the ship systems are either superfluous or not properly implemented (like NPC carriers that carry no fighters...), the campaign difficulty level is, well, unequal at best (one mission in particular requires what is basically exploit abuse to beat) and the voice acting is bad. There's also numerous bugs in pretty much every aspect of the game. And don't get me started on the blueprint system, someone definitely didn't do the math there...
...that said, the combat is fun, the visuals are nice and the system (yeah, it's just one system, but hey, it's a big one...) is big and varied. It's a decent title to pass the time until one of the big boys gets released, and LGM is working hard to fix the problems and improve the game. I expect that 3-4 months down the line, it'll be "pretty good", if a little shallow.
-Hardenberg
Hardenberg was my name
And Terra was my nation
Deep space is my dwelling place
The stars my destination
And Terra was my nation
Deep space is my dwelling place
The stars my destination
Post
Mon Oct 13, 2014 11:18 am
#74
Re: Starpoint Gemini 2
Hardenberg wrote:[Spot-on critical evaluation]
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Mon Oct 13, 2014 12:06 pm
#75
Re: Starpoint Gemini 2
Can you mine in this game and do trading runs?