Victor Tombs wrote:Hey, I've never said I'm against modding. It's just taken me a while to get around to incorporating any in Skyrim.
Today I spent way too many hours adding only the best and most stable mods. Lots of them!
The Nexus was on fire.
I was so pleased with the results I've decided to play through the game again from the beginning.
And in starting over you may have done a very wise thing.
I have read some time ago (two years or so, now) that one should pay special attention to the mods one elects to play Skyrim with.
I do not have the technical background to re-tell the very convincing explanation I did read, but in essence Skyrim's mod-layer is intimately different from Oblivion's and Fallout 3's, even though Skyrim's engine is yet another evolution of the GameBryo.
With Oblivion and Fallout you could swap mods in and out without repercussions. At most you had to stop a questscript and make what is widely known as a 'clean save'. Sounds familiar?
This practice is no longer possible with Skyrim. Because there is no such thing as a clean save anymore. Once a mod is 'in' you should stick with it and keep it in. Should you deactivate a mod along the road bad things would happen to your game, because there is no way to completely remove a mod data from the save data. Some things (some 'references') always remain behind and the game would still try to use them.
(sorry, my explanation is lacking. As I said, I do not have the technical background. Hopefully an expert skyrim modder will see this and provide the details)
The recommendation was to stick to a set of mods you like and never change it. You can *add* new mods, but once you play with them you can not go back by simply removing them.
The best course of action would be to keep a new mod in observation until you are sure you want to have it forever.
So before adding a new mod you are not sure of, save your game and consider that savegame as a Restore Point to go back to if you dislike the new mod you are testing.
That would be the only way to keep your savegame 'clean' with Skyrim.
This practice also reduces (if not negates) the chance that the weird stuff will occur in your game. Talking of things like mammoths falling to their death, NPCs spinning like a chopper's tail rotor, horses walking up to and greeting you with the voice of an NPC that should be there but is nowhere, NPCs motionlessly sliding backwards, creatures meteoring down the sky as if re-entered from high orbit... *those* weird things.