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Re: Factorio

Posted: Tue Apr 25, 2017 12:26 pm
by plillevold
Detritus wrote:My game is updated

but

current save is on old version

nooooooooooooooooooooooooo
Which version is your save on? I've tried loading both 0.12 and 0.14 saves into 0.15 without trouble. This thread talks a bit about what to expect from savegame compatibility.

I think the only time I actually got denied from starting a game in Factorio was when I tried to connect a newer version client to a server running an older version. Which is totally forgivable :angel:

Re: Factorio

Posted: Tue Apr 25, 2017 12:28 pm
by plillevold
Detritus wrote:
Baile nam Fonn wrote:I forgot to mention something important.
Depleted uranium shells (which, btw, represent a large jump in damage for guns) aren't the only added armament.
End game has nukes, for the very rapid planned disassembly of biter bases. :twisted:
Is the blast radius a set number or is it dependent on how the player makes the warhead? :think:

Or do we not know, and must find out ourselves by accidentally nuking our entire factory. :mrgreen:
According to the latest Friday Facts:
warheads for rocket launcher missiles which erase about 50 tile area per shot
:ghost:

Re: Factorio

Posted: Tue Apr 25, 2017 12:41 pm
by Detritus
plillevold wrote:
Detritus wrote:
Baile nam Fonn wrote:I forgot to mention something important.
Depleted uranium shells (which, btw, represent a large jump in damage for guns) aren't the only added armament.
End game has nukes, for the very rapid planned disassembly of biter bases. :twisted:
Is the blast radius a set number or is it dependent on how the player makes the warhead? :think:

Or do we not know, and must find out ourselves by accidentally nuking our entire factory. :mrgreen:
According to the latest Friday Facts:
warheads for rocket launcher missiles which erase about 50 tile area per shot
:ghost:
Well you don't expect me to read ALL the dev updates now, do you? :ghost:

Re: Factorio

Posted: Tue Apr 25, 2017 12:43 pm
by Dinosawer
No, that's why he told you what was in it :ghost:

Re: Factorio

Posted: Tue Apr 25, 2017 12:46 pm
by Talvieno
Oh wow. ._. I really want to make a nuke. :D

Re: Factorio

Posted: Tue Apr 25, 2017 2:59 pm
by Detritus
Talvieno wrote:Oh wow. ._. I really want to make a nuke. :D
On me, on me!
Try it out on me!!! :D

Plus this way we can multiplayer Factorio as well! :mrgreen:
Will be so fun! :mrgreen:

Try it out on me! :ghost:

Re: Factorio

Posted: Tue Apr 25, 2017 3:20 pm
by Silverware
Detritus wrote:
Talvieno wrote:Oh wow. ._. I really want to make a nuke. :D
On me, on me!
Try it out on me!!! :D

Plus this way we can multiplayer Factorio as well! :mrgreen:
Will be so fun! :mrgreen:

Try it out on me! :ghost:
Well... we could play this weekend!
I update Kato's server's version, and we can all run with the beta, and give the new graphics and stuff a shot. :D




Alright, there is a 0.15.1 server running for people now.

slave.goat.army:34197
password is "cheese" without quotes.

Anyone who frequents here can play. If it becomes a problem, I'll throw bans in or something.

Re: Factorio

Posted: Tue Apr 25, 2017 7:49 pm
by Detritus
Silverware wrote:Alright, there is a 0.15.1 server running for people now.
Wait, so we can get in right now? :ghost:

Re: Factorio

Posted: Tue Apr 25, 2017 7:59 pm
by Silverware
Detritus wrote:
Silverware wrote:Alright, there is a 0.15.1 server running for people now.
Wait, so we can get in right now? :ghost:
Aye Cap'n, opt in experimentals!

Re: Factorio

Posted: Wed Apr 26, 2017 12:15 am
by Dinosawer
Argh, maybe I should finally buy this...
when I get paid. Have to DF full time anyway now. :ghost:

Re: Factorio

Posted: Wed Apr 26, 2017 8:31 am
by JanB1
plillevold wrote:
Detritus wrote: Is the blast radius a set number or is it dependent on how the player makes the warhead? :think:

Or do we not know, and must find out ourselves by accidentally nuking our entire factory. :mrgreen:
According to the latest Friday Facts:
warheads for rocket launcher missiles which erase about 50 tile area per shot
Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)

Re: Factorio

Posted: Wed Apr 26, 2017 9:34 am
by Detritus
JanB1 wrote: Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Well, isn't that supposed to be obvious? :ghost:

I think that's supposed to be obvious. :ghost:

Pretty sure that's obvious. :ghost:

Re: Factorio

Posted: Wed Apr 26, 2017 3:43 pm
by plillevold
Detritus wrote:
JanB1 wrote: Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Well, isn't that supposed to be obvious? :ghost:

I think that's supposed to be obvious. :ghost:

Pretty sure that's obvious. :ghost:
It is.
Obvious.

:ghost:

Re: Factorio

Posted: Thu Apr 27, 2017 7:17 am
by JanB1
Detritus wrote:
JanB1 wrote: Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Well, isn't that supposed to be obvious? :ghost:

I think that's supposed to be obvious. :ghost:

Pretty sure that's obvious. :ghost:
Nah, not everyone knows the range of the rocket launcher. So, this is an important detail. ;)

Re: Factorio

Posted: Thu Apr 27, 2017 7:55 am
by Baile nam Fonn
Has anybody else done the new tutorials, and loved them? :train:
Chain signals and complex intersections nevertheless still scare me. :ghost: