Factorio

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Re: Factorio

Postby Baile nam Fonn » Fri May 12, 2017 8:19 am

v.0.15.10 wrote:Coal liquefaction recipe now requires steam instead of water.

Great. That was already going to be the most awkward recipe for my trains-only factory. Sure. Pile on more complexity. Thanks. :roll:




Here's a quick sandbox mode mockup of my current liquefaction refinery plans.. I'm thinking just plop it unapologetically on the center of a coal patch and cut out the third train with its silly long-handed coal unloading.
(One of my challenge stipulations is to have factory storage, both of liquids and non-liquids, entirely the domain of wagons. No storage tanks. No unnecessary pipes. Boxes, used only at 'tween-train transfer stations, will only be a seconds-long stepping stone for inventory.. I've decided that after launching my first ever rocket for the logistic network embargo achievement, I'll convert transfer stations to use bots since it'll both be more fun visually and faster than inserters, and won't compromise the theme of the factory.)
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Re: Factorio

Postby Silverware » Mon May 15, 2017 1:06 am

My latest designs for Furnaces.
Quickly and easily upgradable.

Tillable horizontally as well as vertically.
When using powered furnaces you get four entire lines of ore input. PER SIDE.

http://imgur.com/a/Y57CI
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Re: Factorio

Postby JanB1 » Mon May 15, 2017 2:00 am

Silverware wrote:My latest designs for Furnaces.
Quickly and easily upgradable.

Tillable horizontally as well as vertically.
When using powered furnaces you get four entire lines of ore input. PER SIDE.

http://imgur.com/a/Y57CI


Nice! I like it. It's pretty straight forward. :D

Btw, wanna play again sometime? ;)
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Re: Factorio

Postby Silverware » Mon May 15, 2017 2:42 am

JanB1 wrote:
Silverware wrote:My latest designs for Furnaces.
Quickly and easily upgradable.

Tillable horizontally as well as vertically.
When using powered furnaces you get four entire lines of ore input. PER SIDE.

http://imgur.com/a/Y57CI


Nice! I like it. It's pretty straight forward. :D

Btw, wanna play again sometime? ;)


Yeah, ping me on saturday/sunday.
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Re: Factorio

Postby JanB1 » Mon May 15, 2017 5:16 am

Silverware wrote:
JanB1 wrote:
Silverware wrote:My latest designs for Furnaces.
Quickly and easily upgradable.

Tillable horizontally as well as vertically.
When using powered furnaces you get four entire lines of ore input. PER SIDE.

http://imgur.com/a/Y57CI


Nice! I like it. It's pretty straight forward. :D

Btw, wanna play again sometime? ;)


Yeah, ping me on saturday/sunday.


Okay. :D
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Re: Factorio

Postby Baile nam Fonn » Tue May 16, 2017 7:08 am

0.15.11 wrote:When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train.

Excellent.. :train:
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Re: Factorio

Postby Silverware » Tue May 16, 2017 1:48 pm

Baile nam Fonn wrote:
0.15.11 wrote:When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train.

Excellent.. :train:

Neat, make them play unique little tones when they arrive at the home station. :V
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Re: Factorio

Postby Detritus » Tue May 16, 2017 1:49 pm

bzz doo brr da bee doe
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Re: Factorio

Postby JanB1 » Tue May 16, 2017 3:22 pm

Silverware wrote:
Baile nam Fonn wrote:
0.15.11 wrote:When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train.

Excellent.. :train:

Neat, make them play unique little tones when they arrive at the home station. :V


That would be kinda neat! :D


Detritus wrote:bzz doo brr da bee doe


That are no tones! That are noises! :ghost:
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Re: Factorio

Postby Detritus » Tue May 16, 2017 3:23 pm

JanB1 wrote:
Detritus wrote:bzz doo brr da bee doe


That are no tones! That are noises! :ghost:

bee dee ba doo, bo bee dee ba doo, bo ba ba da beee ba dooo
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Re: Factorio

Postby JanB1 » Tue May 16, 2017 3:26 pm

Detritus wrote:bee dee ba doo, bo bee dee ba doo, bo ba ba da beee ba dooo


Now you're just imitating R2-D2...
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Re: Factorio

Postby Detritus » Tue May 16, 2017 3:27 pm

wat nu
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Re: Factorio

Postby JanB1 » Tue May 16, 2017 3:28 pm

Detritus wrote:wat nu


Yes, you were! Don't deny it! :lol:
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Re: Factorio

Postby Baile nam Fonn » Wed May 17, 2017 10:06 am

This guy is my new hero! Train belt concept: glorious madness. Now I need to see/make a 0.15 version. :monkey:
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Re: Factorio

Postby JanB1 » Thu May 18, 2017 1:35 am

Baile nam Fonn wrote:This guy is my new hero! Train belt concept: glorious madness. Now I need to see/make a 0.15 version. :monkey:


So cool! :o :o :o
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