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Re: Factorio

#197
DWMagus wrote:
Talvieno wrote:Trains can't deliver goodies and remove trash from my inventory though :(
Not sure about that first one, but the second one? Ever get hit by a train? :angel:
No, I'm not that stupid. :D
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Re: Factorio

#199
0111narwhalz wrote:
Baile nam Fonn wrote: With the tank-mounted flamethrower? If so, teach me the way! :mrgreen:
Baile nam Fonn wrote:With the tank-mounted flamethrower?
Baile nam Fonn wrote:tank-mounted flamethrower
:shock:

:twisted:
I hope you're not envisioning a mobile version of the turret. Flame jet is probably a more apt descriptor: short range, no pools of fire, continuous ankle-biter-melting output that is slightly choppy in practice since the jet has to turn off to achieve it's max radians per second (at least, it appears so to me). It has very good utility for speeding progress through forests should you wish to expedite your return trip or blaze a shortcut.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post

Re: Factorio

#202
I saw that too! What could it mean? We know about the spidertron, but... artillery train? Is this like a train car that fires at enemies, long-range? If so, I can see myself making one or two dedicated artillery train cars to keep the perimeter clear. :) That would be fun.
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Re: Factorio

#203
Baile nam Fonn wrote:The title was Specifying the 1.0, but all I heard was
FFF#189 wrote:planned gameplay features [..] artillery train
:train:
Whenever I hear "artillery train" I always have the "heavy Gustav" cannon of ze germans in my mind...
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Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post

Re: Factorio

#209
Talvieno wrote:I guess. I rarely rip up my original assembly line anyway. Too lazy, and I don't like shifting everything for 3x3 furnaces instead of 2x2. It's not like there's ever a shortage of coal, either.
Use a base foundry design that is built to be expanded later into 3x3

< = Belt
L = Long Inserter
S = Short Inserter
F = Furnace
p = Power Line (basic one)

INITIAL

Code: Select all

<<<<<<<<<<<<<<<
 p     p     p 
L  L  L  L  L  
FF FF FF FF FF 
FF FF FF FF FF 
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Coal+Ore
<<<<<<<<<<<<<<<  Ore+Ore
SpLS LSpLS LSpL
FF FF FF FF FF 
FF FF FF FF FF 
L  L  L  L  L  
 p     p     p 
<<<<<<<<<<<<<<<
UPGRADE

Code: Select all

<<<<<<<<<<<<<<<
Sp S  Sp S  Sp 
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
SpLS LSpLS LSpL
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
Sp S  Sp S  Sp 
<<<<<<<<<<<<<<<
You only have to remove a long inserter per furnace, and upgrade each to electric.
With the three lines of Ore in, you can get a fair level of ore input and keep a LOT of furnaces going at once.
Adding another middle line instead at the start is an option, the two middle lines would then begin as ore+coal, and turn into ore+ore.
Would mean each side got four lines of ore along it's two belts.
The short inserters should be upgraded to fast ones. And you could put a line of crates in before the output lines, like below...

c = Crate

Code: Select all

<<<<<<<<<<<<<<<
S  S  S  S  S
c  c  c  c  c
Sp S  Sp S  Sp 
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
If you have exceptional output, be fancy! Have an extra output line. :V

Code: Select all

<<<<<<<<<<<<<<<
<<<<<<<<<<<<<<<
S  L  S  L  S
c  c  c  c  c
Sp S  Sp S  Sp 
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
°˖◝(ಠ‸ಠ)◜˖°
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console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Factorio

#210
Silverware wrote:
Talvieno wrote:I guess. I rarely rip up my original assembly line anyway. Too lazy, and I don't like shifting everything for 3x3 furnaces instead of 2x2. It's not like there's ever a shortage of coal, either.
Use a base foundry design that is built to be expanded later into 3x3

< = Belt
L = Long Inserter
S = Short Inserter
F = Furnace
p = Power Line (basic one)

INITIAL

Code: Select all

<<<<<<<<<<<<<<<
 p     p     p 
L  L  L  L  L  
FF FF FF FF FF 
FF FF FF FF FF 
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Coal+Ore
<<<<<<<<<<<<<<<  Ore+Ore
SpLS LSpLS LSpL
FF FF FF FF FF 
FF FF FF FF FF 
L  L  L  L  L  
 p     p     p 
<<<<<<<<<<<<<<<
UPGRADE

Code: Select all

<<<<<<<<<<<<<<<
Sp S  Sp S  Sp 
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
SpLS LSpLS LSpL
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
Sp S  Sp S  Sp 
<<<<<<<<<<<<<<<
You only have to remove a long inserter per furnace, and upgrade each to electric.
With the three lines of Ore in, you can get a fair level of ore input and keep a LOT of furnaces going at once.
Adding another middle line instead at the start is an option, the two middle lines would then begin as ore+coal, and turn into ore+ore.
Would mean each side got four lines of ore along it's two belts.
The short inserters should be upgraded to fast ones. And you could put a line of crates in before the output lines, like below...

c = Crate

Code: Select all

<<<<<<<<<<<<<<<
S  S  S  S  S
c  c  c  c  c
Sp S  Sp S  Sp 
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
If you have exceptional output, be fancy! Have an extra output line. :V

Code: Select all

<<<<<<<<<<<<<<<
<<<<<<<<<<<<<<<
S  L  S  L  S
c  c  c  c  c
Sp S  Sp S  Sp 
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFF
SpLS LSpLS LSpL
<<<<<<<<<<<<<<<  Ore+Ore
<<<<<<<<<<<<<<<  Ore+Ore
I ABSOLUTELY HAVE TO PLAY FACTORIO WITH YOU!!! :D
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"

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