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Re: Factorio

#241
v.0.15.10 wrote:Coal liquefaction recipe now requires steam instead of water.
Great. That was already going to be the most awkward recipe for my trains-only factory. Sure. Pile on more complexity. Thanks. :roll:

Here's a quick sandbox mode mockup of my current liquefaction refinery plans.. I'm thinking just plop it unapologetically on the center of a coal patch and cut out the third train with its silly long-handed coal unloading.
(One of my challenge stipulations is to have factory storage, both of liquids and non-liquids, entirely the domain of wagons. No storage tanks. No unnecessary pipes. Boxes, used only at 'tween-train transfer stations, will only be a seconds-long stepping stone for inventory.. I've decided that after launching my first ever rocket for the logistic network embargo achievement, I'll convert transfer stations to use bots since it'll both be more fun visually and faster than inserters, and won't compromise the theme of the factory.)
Spoiler:      SHOW
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"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: Factorio

#243
Silverware wrote:My latest designs for Furnaces.
Quickly and easily upgradable.

Tillable horizontally as well as vertically.
When using powered furnaces you get four entire lines of ore input. PER SIDE.

http://imgur.com/a/Y57CI
Nice! I like it. It's pretty straight forward. :D

Btw, wanna play again sometime? ;)
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#245
Silverware wrote:
JanB1 wrote:
Silverware wrote:My latest designs for Furnaces.
Quickly and easily upgradable.

Tillable horizontally as well as vertically.
When using powered furnaces you get four entire lines of ore input. PER SIDE.

http://imgur.com/a/Y57CI
Nice! I like it. It's pretty straight forward. :D

Btw, wanna play again sometime? ;)
Yeah, ping me on saturday/sunday.
Okay. :D
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#249
Silverware wrote:
Baile nam Fonn wrote:
0.15.11 wrote:When a train is stopped at the train stop, a circuit network signal is sent with a unique number for that train.
Excellent.. :train:
Neat, make them play unique little tones when they arrive at the home station. :V
That would be kinda neat! :D

Detritus wrote:bzz doo brr da bee doe
That are no tones! That are noises! :ghost:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#250
JanB1 wrote:
Detritus wrote:bzz doo brr da bee doe
That are no tones! That are noises! :ghost:
bee dee ba doo, bo bee dee ba doo, bo ba ba da beee ba dooo
PEW OF THE PEW
:monkey: Resident derp. :ghost:
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours: Image :squirrel:
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