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Re: Factorio

#226
Silverware wrote: Also, people. Just so you know, we could save this map. And start up a Deathworld setting. :V
Then see how long we can survive for. :3

Then revert to the main map afterwards.

Just in case people want to do a weekend game or something.
How about...uhm...how do I put it the best way...uhm...frak NO?!
:ghost:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#227
Deathworld is cool. MUCH more aggressive biters, that evolve faster, and much more expensive recipes leading to different requirements for production.

I started one last night, and after 45 minutes had 14 iron furnaces always cooking, and 4 science labs doing red science constantly.
And was getting prepped to start on Green Circuits, and getting a Main Bus produced.

Its fun. :D But we would need to all log in as a group. :3

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<+BMRX> Silver Invokes Lewdly Verbose Experiences Readily With Absurd Rectal Expeditions
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Post

Re: Factorio

#228
Silverware wrote:Deathworld is cool. MUCH more aggressive biters, that evolve faster, and much more expensive recipes leading to different requirements for production.

I started one last night, and after 45 minutes had 14 iron furnaces always cooking, and 4 science labs doing red science constantly.
And was getting prepped to start on Green Circuits, and getting a Main Bus produced.

Its fun. :D But we would need to all log in as a group. :3
Hmm...okay- I'll consider it. :think:

Oh! You signature finally works again! :thumbup:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#229
JanB1 wrote:Hmm...okay- I'll consider it. :think:

Oh! You signature finally works again! :thumbup:
Yup fixed that, and have been rebuilding Poxy too. :D

Am on a break for tonight and am playing Factorio :3

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<+BMRX> Silver Invokes Lewdly Verbose Experiences Readily With Absurd Rectal Expeditions
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Re: Factorio

#230
Silverware wrote:
JanB1 wrote:Hmm...okay- I'll consider it. :think:

Oh! You signature finally works again! :thumbup:
Yup fixed that, and have been rebuilding Poxy too. :D

Am on a break for tonight and am playing Factorio :3
Would love to play with you, but I'm at work... :problem:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#233
Ok, this guy on the subreddit made (sort of) the thing I want: combinator memory that stores any number of natural number signals -- resource quantities -- (as opposed to binary). But just one memory cell, not multiple, in a reset -> take snapshot of signals -> repeat loop until the train leaves the stop.
Unfortunately his explanation and screenshot are both lacking in clarity. :ghost:
Spoiler:      SHOW
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"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: Factorio

#237
Detritus wrote:
JoshParnell wrote:Still need to carve some time out to play Factorio. Maybe this weekend.
He said that here.
:o Anyone else thinkin' what I'm thinkin'? :think:
\o/ \o/ \o/

Don't play without me!
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#238
Detritus wrote:
JoshParnell wrote:Still need to carve some time out to play Factorio. Maybe this weekend.
He said that here.
:o Anyone else thinkin' what I'm thinkin'? :think:
Most likely not going to happen. Josh likes multiplayer even less than I do. :) I like Factorio multiplayer less than most multiplayer, too. Kind of feel multiplayer in Factorio defeats the purpose, both story-wise and gameplay-wise. It just doesn't feel fun to me.
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