Contact Vector

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Contact Vector

Postby Rabcor » Tue Apr 15, 2014 3:08 am

I just saw a super interesting space strategy/tactics game on kickstarter and i wanted to spread the word. I suspect some folks around these parts might be interested. Have a look! 8-)
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Re: Contact Vector

Postby DWMagus » Tue Apr 15, 2014 9:30 am

From what I can see, there's quite a bit that's already pretty polished.

I'm curious about the UI since that always seems to be a sticking point of these games. I'm also surprised there aren't more backers already.
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Re: Contact Vector

Postby Rabcor » Tue Apr 15, 2014 9:41 am

Maybe all the potential new backers think 69 is a nice number :oops:

Maybe there just isn't enough interest for tactical strategy games :I
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Re: Contact Vector

Postby Eery Petrol » Wed Apr 16, 2014 12:44 am

Looks nice! Very specific and interesting gameplay.
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Re: Contact Vector

Postby Gazz » Fri Apr 18, 2014 8:04 am

Such as?

All they list are colloquialisms like short range weapons being better at short range.
They list a few general feature areas but not a single specific example of how one system interacts with another.
Their website and forum have zero additional information. In fact, I made the very first post on their forum. There wasn't even a welcome post of any sort.


"We want to create a game focused on strategy and tactics that will be about maneuvering your ships and setting up the best formations to out fight your enemy. "
...but not one scrap of info about what that means. Does moving forward give you 3 apples while moving sideways paints your ship blue?


Ships? What ships? There is no information at all about what kind of ships or roles they envision. Well, other than that there is more than 1 ship type present in their demo. But they all do the same thing, so...


Their "demo" shows the complete opposite of what they are advertising.
No turns.
No maneuvering - not even on a predefined path.
No stealth and detection.
No electronic warfare or counter-anything.
No limited ammo.
No weapons other than "the" missile.
That... is an anti-demo.

I put some money in (so it's easier to follow the project) but unless they start spilling the beans on what kind of game they want to make, this will be a bust.
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Re: Contact Vector

Postby Rabcor » Sat May 03, 2014 2:26 pm

Seems they opted for a reboot on the kickstarter. They're planning to make it again, and make it better. :monkey:

And I can see you started the first 4 forum threads in their forum lol :thumbup: I'm sure after how you bombed out those insightful threads that they'll be more specific with the next KS.
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Re: Contact Vector

Postby Flatfingers » Mon May 26, 2014 7:56 pm

Rock Paper Shotgun have a new post up about the latest Contact Vector demo.

It may answer some of the questions.
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Re: Contact Vector

Postby Cornflakes_91 » Fri Mar 17, 2017 2:54 pm

found this game again... and there dont seem to be any updates since somewhen 2014 :(
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