Oh, sweet merciful mother of all that is holy -- how did I not see this sooner?
Nowhere is... how do I even explain this? It's a "single-player open-world" game (?) in which you are born, grow, and die within an abstract colony of other similar creatures. It's a social AI simulator... it's a world... it's
...no. There is no way I can do justice to this. Go to John Walker's original RPS story and watch the embedded video.
I don't like watching videos; I find them inefficiently slow for imparting information.
I am so glad I watched this video. It is the most wonderful, enthusiastic thing I have seen since Limit Theory, and I need to go throw money at it most immediately.
Also watch their more recent follow-up video. Especially if you are Josh, because they say technical things at the end that you may enjoy.
O.
M.
G.
I want them to succeed.
Post
Fri Feb 28, 2014 1:07 pm
#2
Re: Nowhere
No where...Now here...
The way that the style of gameplay changes with scale reminds me of Spore. The idea of continuing on the game in the lives of others reminds me a lot of Sheoth's Some kind of (interesting) New Game +.
This game has piqued my interest.
The way that the style of gameplay changes with scale reminds me of Spore. The idea of continuing on the game in the lives of others reminds me a lot of Sheoth's Some kind of (interesting) New Game +.
This game has piqued my interest.
Post
Fri Feb 28, 2014 1:31 pm
#3
Re: Nowhere
Agreed! Very eager to check this out.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Post
Fri Feb 28, 2014 11:45 pm
#4
Re: Nowhere
I've picked up their latest build (Alpha 91).
It's pretty sparse at the moment; apparently this build is just to test their large-scale Nowherian creator and the new "tether" movement system. You can't do anything but fly around.
They're talking Winter 2015 for shipping the 1.0 version, so there's some time. But I'm hoping there'll be more meat on these amazing bones reasonably soon.
It's pretty sparse at the moment; apparently this build is just to test their large-scale Nowherian creator and the new "tether" movement system. You can't do anything but fly around.
They're talking Winter 2015 for shipping the 1.0 version, so there's some time. But I'm hoping there'll be more meat on these amazing bones reasonably soon.
Post
Sat Mar 01, 2014 5:17 pm
#5
Epic links, Flat. You rock.
(although, the tunes in the videos are not at all my style )
Re: Nowhere
This; very yes. VERY, very yes.Flatfingers wrote: O.
M.
G.
I want them to succeed.
Epic links, Flat. You rock.
(although, the tunes in the videos are not at all my style )
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Fri Jan 09, 2015 4:20 pm
#6
Re: Nowhere
Well.
While development on Nowhere continues, programmer Leonard Ritter has taken a bit of a detour. He's posted an article on Gamasutra about his new Conspire integrated code editor.
I'm probably going to hell if Josh sees this post and follows the link, because he's going to see some things that are remarkably similar to some things he's talked about:
Spending time working on code-generation tools instead of gameplay content for a highly procedural game, but with the expectation that it will pay off in faster gameplay generation later... does that sound familiar?
Maybe we've discovered Josh's long-lost German cousin.
While development on Nowhere continues, programmer Leonard Ritter has taken a bit of a detour. He's posted an article on Gamasutra about his new Conspire integrated code editor.
I'm probably going to hell if Josh sees this post and follows the link, because he's going to see some things that are remarkably similar to some things he's talked about:
- LISP-like structure folding
- node-based editing
- logic flow diagramming
- code generation to an engine
Spending time working on code-generation tools instead of gameplay content for a highly procedural game, but with the expectation that it will pay off in faster gameplay generation later... does that sound familiar?
Maybe we've discovered Josh's long-lost German cousin.
Post
Fri Jan 09, 2015 4:47 pm
#7
Re: Nowhere
thank you flat, because of that linked video in there i now have strange J-pop running in loops here
but that looks cool
i wonder how long josh can resist to include some of that ideas....
but that looks cool
i wonder how long josh can resist to include some of that ideas....
Post
Fri Jan 09, 2015 4:55 pm
#8
Re: Nowhere
If they can pull it off all the power to them. Seems very ambitious.
The idea of your "future selves" can be born before, during or after your last play though seems interesting......
The idea of your "future selves" can be born before, during or after your last play though seems interesting......
My Signature
Post
Wed May 27, 2015 10:35 am
#9
Re: Nowhere
...
Destruction is never precise, Creation is a thought, Time is an illusion, and Chaos and Order are one and the same.
Post
Sun Jun 05, 2016 2:57 pm
#10
Re: Nowhere
I found this game today and thought: Hey, this is something for the LT-forum!
Well ... I could have known that this thread already existed. You guys have eyes everywhere. ^^
So at least I push this thread a little bit because they have financial problems.
If you wanted to support LT but couldn't ...I guess, this is your chance.
Judging from what I have seen so far, this is the closest project to LT I know of. Really impressive stuff!
Well ... I could have known that this thread already existed. You guys have eyes everywhere. ^^
So at least I push this thread a little bit because they have financial problems.
If you wanted to support LT but couldn't ...I guess, this is your chance.
Judging from what I have seen so far, this is the closest project to LT I know of. Really impressive stuff!
Post
Mon Jun 06, 2016 3:39 am
#11
Re: Nowhere
The more I read about this game, the less I am interested in reading more about this game.
Is there a goal, an objective, a purpose, a finish line?
Is there some form of lore, anything to explain why things are the way they are, and that gives a meaning to it all?
Why is the player in this world, and why should s/he care at all?
All I see is an acid trip with funny shapes, sometimes colors too, but I have no drive to find out more. Perhaps that is why they are failing -- I bet I am not the only one that got a bunch of unanswered questions, and they are terrible at delivering answers. Will not fund something I do not understand, obviously. They ought to work on their PR and Presentation skills.
Is there a goal, an objective, a purpose, a finish line?
Is there some form of lore, anything to explain why things are the way they are, and that gives a meaning to it all?
Why is the player in this world, and why should s/he care at all?
All I see is an acid trip with funny shapes, sometimes colors too, but I have no drive to find out more. Perhaps that is why they are failing -- I bet I am not the only one that got a bunch of unanswered questions, and they are terrible at delivering answers. Will not fund something I do not understand, obviously. They ought to work on their PR and Presentation skills.
Post
Fri Jun 10, 2016 1:01 am
#12
Edit: I have two problems with this game currently. First, the game's idea is incredibly complex and difficult to understand. Since it's so complex I would expect that there would be several dev blogs explaining how the interconnected systems are supposed to function and make sense to the user. The second being that the content on the forums is for the most part at least two years old (I only found 2 threads that were from this year).
Re: Nowhere
Why do you think this game is at all similar to LT? Using a tether to navigate living rocks sounds more like the zero-g experience from Star Citizen than it does LT (which doesn't have zero-g [Newtonian physics]).MP X10L wrote:I found this game today and thought: Hey, this is something for the LT-forum!
Well ... I could have known that this thread already existed. You guys have eyes everywhere. ^^
So at least I push this thread a little bit because they have financial problems.
If you wanted to support LT but couldn't ...I guess, this is your chance.
Judging from what I have seen so far, this is the closest project to LT I know of. Really impressive stuff!
Edit: I have two problems with this game currently. First, the game's idea is incredibly complex and difficult to understand. Since it's so complex I would expect that there would be several dev blogs explaining how the interconnected systems are supposed to function and make sense to the user. The second being that the content on the forums is for the most part at least two years old (I only found 2 threads that were from this year).
Post
Thu Oct 05, 2017 7:24 pm
#13
Re: Nowhere
Great news!
Nearly four years after I punted some money their way, I got my Nowhere t-shirt in the mail today!
I'm still hoping this game sees the light of day in something like the form originally described. If not, well, life goes on... but really, it's such a neat concept.
Nearly four years after I punted some money their way, I got my Nowhere t-shirt in the mail today!
I'm still hoping this game sees the light of day in something like the form originally described. If not, well, life goes on... but really, it's such a neat concept.
Post
Thu Oct 05, 2017 9:29 pm
#14
Re: Nowhere
This game looks... pretty awesome. I'm surprised I haven't noticed it before.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri Oct 06, 2017 9:03 am
#15
Re: Nowhere
That does look pretty amazing, and the Nowherians remind me of my own Pareidolic Icons. I'd actually seen some artwork from this, but I didn't know that it was from a game. Very cool and I wish them the best. I'll certainly give it a shot if and when it comes out, but, it seems to be taking the longer-than-expected route LT has gone down as well. So I'll keep an eye out for it, but I'm not going to follow it
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can