Kingdom Come: Deliverance

Discuss games not related to Limit Theory.

Re: Kingdom Come: Deliverance

Postby Victor Tombs » Fri Mar 04, 2016 6:14 am

Etsu wrote:Almost a year after the last post, you may want to know that Beta is out:

Youtube trailer


I'm ignoring what's going on, Etsu. I'm just waiting for the boxed copy of my pledged for game to arrive in the post. :angel:
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Re: Kingdom Come: Deliverance

Postby BMRX » Fri Mar 04, 2016 10:47 am

For those of you who purchased a collectors edition you'll be receiving a sword. I don't think I'll be getting mine due to the laws around shipping weapons across the border.

EDIT/ I had no idea a sword came with it, so I could care less if I get my hunk of metal or not.
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Re: Kingdom Come: Deliverance

Postby Victor Tombs » Fri Mar 04, 2016 11:52 am

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Re: Kingdom Come: Deliverance

Postby BMRX » Fri Mar 04, 2016 12:35 pm

Darned publishers. Hopefully the PC version wont be scaled back in quality just because consoles suck.

EDIT/ The website is down, I wonder if it's due to high traffic. I imagine a tonne of people are not happy about this.
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Re: Kingdom Come: Deliverance

Postby Charley_Deallus » Fri Mar 04, 2016 1:11 pm

BMRX wrote:For those of you who purchased a collectors edition you'll be receiving a sword. I don't think I'll be getting mine due to the laws around shipping weapons across the border.

EDIT/ I had no idea a sword came with it, so I could care less if I get my hunk of metal or not.


Give it to meeeeeee hahaha
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Re: Kingdom Come: Deliverance

Postby Etsu » Fri Mar 04, 2016 6:12 pm

Well, if the game looks worst than the alphas and the beta then we can complain. 8-)

Anyway, is a shame if that's the real reason. I couldn't care less about console releases.
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Re: Kingdom Come: Deliverance

Postby Etsu » Thu Mar 10, 2016 6:04 am

I have played the beta for a few minutes. The intro video -which you see as a kind of loading screen- is quite good, as well the narration at the beginning of the game. It is set halfway through the story (so you don't see the beginning here, you will need to wait until the final thing, which is great), and you start in the middle of a quest.

The performance is better for me that in the alpha, still quite poor and hardly playable. Officially this game has the best rain I have seen in a video game before. Quite outstanding watching it during the sunset and later at night. At night by the way is very difficult to see, and I found a lot of trouble trying to utilize the torch while riding the horse. (Also, if you have the torch and the sword equipped, you will unsheathe both at once, so you will need to open the character sheet and unequip the sword first, making it invisible. Quite ridiculous. Basically, you can have your sword visible, or hide it inside your ass. That or is magic, and I thought that this game didn't have magic. :eh:)

I like the fact that you have the same horse all the time, instead of changing horses like in Assassin Creed and Red Dead Redemption. It reminds me to Peace Walker, though I doubt you will get the same emotional attachment to your horse here (even if you don't actually ride your horse there). It would be nice if you can keep it the whole game, at least that the story demands otherwise.

Unfortunately you can't sit in benches, at least in some of them, at least not yet. Not a big deal, but The Elder Scrolls have spoiled me I'm afraid. Some dialogues have missing voices, but the voice acting is now good, not like in the alphas, but the writing is quite generic sometimes. (You will hear questions like: "What can you tell me about this place?", which is quite awful since Gabriel Knight.) There are more plants types and the descriptions in your character sheet are much better, still lacking some descriptions here and there though.

Overall I think this is pretty good, and we could end up having a very outstanding, unique game, in our doors, but is in need of being improved first regarding performance. Maybe when they make it playable on xBox and PS4 they learn how to make it playable on PC too. That would be cool.
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Re: Kingdom Come: Deliverance

Postby Victor Tombs » Thu Mar 10, 2016 10:51 am

It sounds like the game is coming along just fine, Etsu. :thumbup:

Etsu wrote:The Elder Scrolls have spoiled me I'm afraid.


I feel the same way. I end up doing the same sort of comparisons when looking at games like this. :angel:
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Re: Kingdom Come: Deliverance

Postby Etsu » Thu Mar 10, 2016 2:10 pm

Victor Tombs wrote:
Etsu wrote:The Elder Scrolls have spoiled me I'm afraid.


I feel the same way. I end up doing the same sort of comparisons when looking at games like this. :angel:

Now I'm going to digress a little. This is the kind of thing I like to think, but may not be what people want to read. Don't know. :D

The thing here is what the game is about. The focus. (I'm not saying I know.) If this were a story driven Point & Click adventure game for example then sitting in every chair could be out of place. (And would be confusing for the player if the game is about solving puzzles, because the player may think that sitting in chairs is part of the solution to something when is not.) That kind of game is more about what the character wants or needs to do than what you the player want, and part of the fun is trying to figure things out.

The Mafia games are story driven open world games, and this seems to be the case as well, however there are some differences that make me consider this a different kind of beast. (In Mafia you can explore, but there is not much to do, which is perfect considering what the game is about, but it bothered some people because they were expecting a GTA kind of experience and it wasn't the case.)

I think about Deliverance more like a game of you are there, do what you want, so all kind of exploration (like sitting everywhere or collecting vegetation) becomes important. The "problem" with this set up is that makes telling stories problematic. Like: You are in a big quest (looking for the murderers of your family or even just trying to catch some notorious criminal) but you can take your time to do some pointless activities (like learning how to make potions or trying to do some secondary quests to earn some money), forgetting almost completely about what you were supposed to do, and the world just waits for you.

I have no problem with this. I can separate what is fiction of what is gameplay very easily, but not everyone can or want, and to make it right it requires a very specific kind of storytelling. (Not every story, not every setting or situation is well suited for this kind of game without revealing some parts of the Matrix, which is not necessarily bad but explorers don't usually like.)

A possible solution for example -apart from having an appropriate story that doesn't make silly that you can take your time- is being contextual. For example, if you character is in a quest and is supposed to do something now and he can't wait, then you can't either, so the character refuses to do so. ("I can't stop to collect this freaking plants. I have work to do.") That kind of stuff. (Again, this is perfectly regular stuff for story driven games, but it could be unacceptable for exploration games, when what you want is freedom.)

However, in my opinion this could even be beneficial for the game in the sense that it adds variety to it. (In The Elder Scrolls games you get this kind of variety when you explore a dungeon for example, which sometimes may feel like a complete different game with different rules, and you are absorbed by it, until the point that when you finally emerge to the light again -maybe after hours of exploration- you feel that you are actually emerging from the depths of the earth.) It may be refreshing to be part of some important quest for a while and when you are finished you can come back to all that pointless activities that you love, like collecting flowers.

Alternatively you may want to restrict yourself and don't do things that don't feel right but gamers are not very good restricting themselves. (Like those players that complains that you can steal stuff in The Witcher 3 without any long term consequences. I just don't steal, in the same way that I don't kill random people in GTA.)

But I think that as part of good game design you may want to consider this as part of your game logic. Is your game about freedom and your writing has to take that into consideration, or is freedom just one of many elements that make your game better, but not the absolute focus of it? If the story is your focus then you don't want to add things to your game that are detrimental to the appropriate enjoyment of it. If you are trying to do everything at once however then you have to accept that there is a price to pay and players may lose focus very often.
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Re: Kingdom Come: Deliverance

Postby Victor Tombs » Sun Dec 11, 2016 1:28 am

I finally bowed to the inevitable and added the sword to my pledge. :oops:

I blame my decision on overindulgent viewing of that fine HBO series "Game of Thrones" with added smatterings of Skyrim carnage. :D

:eh: Kingdom Come: Deliverance? I haven't even downloaded what's available to play yet. I hope it's as good as it looks. :angel:
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Re: Kingdom Come: Deliverance

Postby fox » Sun Dec 11, 2016 12:20 pm

Victor Tombs wrote:I finally bowed to the inevitable and added the sword to my pledge. :oops:

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:ghost: gaah
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Re: Kingdom Come: Deliverance

Postby Flatfingers » Sun Dec 11, 2016 12:36 pm

They've really been pushing the reproduction sword thing hard.

"No more after December 31!"

If our castle wasn't already full of the swords and other cutlery I've collected, I might have been tempted by this, too. ;)
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Re: Kingdom Come: Deliverance

Postby Victor Tombs » Sun Dec 11, 2016 7:54 pm

Guilty as charged, fox. :oops:

But the sword is really well made from what I've seen of it. :angel:

Flatfingers wrote:If our castle wasn't already full of the swords and other cutlery I've collected, I might have been tempted by this, too. ;)


I still haven't invested in that suit of armour we discussed so long ago, Flat. It will happen but in the meantime I will have to be contented with this piece of medieval cutlery. :thumbup: :D
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Re: Kingdom Come: Deliverance

Postby Flatfingers » Mon Dec 12, 2016 12:05 am

Victor Tombs wrote:I still haven't invested in that suit of armour we discussed so long ago, Flat. It will happen but in the meantime I will have to be contented with this piece of medieval cutlery. :thumbup: :D

I'm conflicted on the suit of armor thing.

On the one hand, it's a suit of armor.

On the other hand, if you can't actually wear it around the house, where's the fun in that?

On the gripping hand, it's a suit of armor.

Conflicted.
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Re: Kingdom Come: Deliverance

Postby Dinosawer » Mon Dec 12, 2016 1:02 am

Solution: get a suit of armor you can wear :ghost:
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