I installed the Alpha today. It looks OK and I'm really enjoying it, but I barely can get to 20fps in low quality preset. If I want 30 I have to play with sprites insteed of trees through console commands and look to the ground all the time.
A lot of invisible walls, which it feels weird because this will be an open world game.
I like the controls but with a 360 controller the left stick -which you use to walk/run- is too sensitive and it's sometimes hard to walk inteed of run (I hate running in games), and you use B to sprint, which makes no sense because you can't use the right stick at the same time.
Textures and materials are relatively low quality, not like default CryEngine materials. (I have made better looking terrain details with the default textures long time ago.) Star Citizen looks much much better too. (But Deliverance has much better controls.
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Characters have no voices. Not a problem, but worth mentioning.
Lots of bugs. The water has strange colors most of the time. People fly around. Characters sit in the air or pass through seats. The animations make the characters pass through themselves sometimes. Etc.
Lot of chickes. (Which is a plus, naturally.
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It's very nice to have the opportunity to try a technical demo like this. It has a lot of flaws, but it's expected.
Flatfingers wrote:And what I'm not doing is running the KCD Alpha, apparently because it's a 64-bit build that won't run on my otherwise perfectly functional Win 7 32-bit OS. If so, that is information that Warhorse never bothered to mention anywhere.
Sorry to hear that. Anyway, I think it would be very strange if they had offered the demo in 32-bits. And from what I know CryEngine has no build options. You have to work with what CryTek give you, and remove all unnecessary stuff by hand. It's very lame in that regard.
"Playing" is not simply a pastime, it is the primordial basis of imagination and creation. - Hideo Kojima