Rodina has left the launch-pad!
Posted: Fri Dec 13, 2013 6:02 pm
1. RPG Features + New Items
Rodina is partially inspired by old immersive sim games like Deus Ex and System Shock 2. I loved the Grid Inventory from those games, and want something similar to undergird Rodina's RPG and character progression features. This would also mean lots more items and upgrades for the player to discover and use!
New Features: Grid inventory, lots of installable upgrades for the player, new weapons / items, revamped controls w/ quick-selection wheel
2. The Garden
Rodina needs creatures! And plants. And the Xenos need a place to grow their food and livestock. This update would add several creatures and procedurally-growing plants to a new Garden interior set. Maybe someday they will escape and populate the planets?
Tech upgrade: Animation system! Right now Rodina's few animations are all hacked in. Creatures (and bosses, NPCs, ships, etc) will need a proper way to move!
3. Planetary Upgrade + Mining / Building
The planets haven't gotten any attention in a long time. I've been thinking they should get a visual upgrade - better textures, less popping, and rocks on the planets. Along with that, it might be fun to finally get some simple mining / building in the game, so players can create their own planetary outposts and cities.
Tech upgrade: Planet renderer revamp, procedural rocks?