Re: No Man's Sky
Posted: Wed Mar 08, 2017 1:04 pm
Dinosawer wrote:Well, that starts looking like something I'd buy!
Not for 60 or 30 bucks though, that's just silly.
RPS article commenter wrote:Man this game is going to be great by the time I buy it for $5.
Why you all so mean? No man's sky was great, for the size of the team that developed it. And Sean Murray is a great guy I think.Baile nam Fonn wrote:Dinosawer wrote:Well, that starts looking like something I'd buy!
Not for 60 or 30 bucks though, that's just silly.RPS article commenter wrote:Man this game is going to be great by the time I buy it for $5.
No Man's Sky was a game that was released too soon because the devs ran out of money (Sean Murray actually said as much in his recent GDC talk) and because they cornered themselves by promising a release date. It launched with numerous bugs and a large number of missing features that Sean had promised in his interviews, some of which were subsequently added in later updates (to name a few- physics on animals, ship and multitool classes, meaningful consequences of race and faction standing, giant fleets of ships and big space battles, in-atmosphere freighters, naming ships and so on).JanB1 wrote:Why you all so mean? No man's sky was great, for the size of the team that developed it. And Sean Murray is a great guy I think.Baile nam Fonn wrote:Dinosawer wrote:Well, that starts looking like something I'd buy!
Not for 60 or 30 bucks though, that's just silly.RPS article commenter wrote:Man this game is going to be great by the time I buy it for $5.
Vartul wrote: No Man's Sky was a game that was released too soon because the devs ran out of money (Sean Murray actually said as much in his recent GDC talk) and because they cornered themselves by promising a release date. It launched with numerous bugs and a large number of missing features that Sean had promised in his interviews, some of which were subsequently added in later updates (to name a few- physics on animals, ship and multitool classes, meaningful consequences of race and faction standing, giant fleets of ships and big space battles, in-atmosphere freighters, naming ships and so on).
The reason people were pissed at NMS because Sean lied about what the game was and what it contained in his interviews, and subsequently colossally failed to deliver (he confirmed in interviews that it had multiplayer, that it had huge sand worms, that the game had complex creature AI, that the sky wasn't a skybox, that there was something meaningful and significant at the center etc.) Lying to your audience is not cool.
Yeah, but he didn't. Nor did he say that it was an unfinished product. They just released it and pretended it was what they said, which it wasn't.JanB1 wrote:But I would have understood it if they said "It's just not finished, give us more time, or we will have to deliver an unfinished product".
Yeah, THAT is true. It could have been pressure from Sony, though. Wouldn't be the first time a publisher makes a game better than it is by using footage that isn't true...Dinosawer wrote:Yeah, but he didn't. Nor did he say that it was an unfinished product. They just released it and pretended it was what they said, which it wasn't.JanB1 wrote:But I would have understood it if they said "It's just not finished, give us more time, or we will have to deliver an unfinished product".
While using footage of things that aren't in the game.
Even as a good guy pushed to release stuff too early, that is a dishonest thing that you just don't do.
Okay, convinced.Cornflakes_91 wrote:He used footage of a scripted environment and claimed it was the game "as it is now".
And the actual game wasnt even remotely there, sure, pr departments often use "prettified" shots, but nothing that big and bold is known to me.
Which was a big and fat lie to the face of everyone who bought the game in the end.
/summonJoshAfter trapping a galaxy inside a computer using maths, No Man’s Sky developers Hello Games are launching an initiative to fund and support other devs’ wild dreams of procedural worlds. With first-hand experience of risking running out of money while working on something they loved, they’d like to help other folks working with procedural generation and experimental games research. ‘Hello Labs’, as they call it, has already befriended one project and more may follow. For now, it’s all a bit mysterious.
All the new stuff is cool, but still does little to address the underlying problem that there's no substance to anything. Meet one alien, met them all, explored one planet for 5 minutes, seen everything worth seeing.HowSerendipitous wrote:*Shrug*
I'm willing to give them a chance to fix the game. Somehow I've got 68 hours out of it, so it's not done too badly.
And the new update sounds spiffy, only about 200 years until it finishes downloading...