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Re: No Man's Sky

#1202
Well, I did whoosh my detailed model ship to a new display case a few days ago but I've yet to revisit the game. I did manage to clock up a few hours play when the game was first released but it might be a good time to claim that pre-order ship which still awaits my limited piloting skills. :angel:
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Re: No Man's Sky

#1203
I've played several hours of this update now. Here are a few unorganized impressions:
  • Free look in cockpit still isn't available to mouse & keyboard PC players. :thumbdown:
  • My machine is severely strained when running this, despite the low settings textures and LOD models being hideous and 18 fps being my average. Running with 2GB less than the minimum RAM reqs.
  • Low flight/hover makes precision landings and POI-scouting flyovers much much easier. :thumbup:
  • But flying under arches and things is still out, and the old clunky hand-holdy-ness is still conspicuously there.
  • Took me a few minutes to figure out the revamped Star Map, but I love it. Further solidifies this feature as my favourite part of the game.
  • I've done a tiny bit of dogfighting. Couldn't discern any improvements.
  • Not far into the story; nothing really to report yet. Still feels like a giant quest to get more inventory space.
"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: No Man's Sky

#1205
Baile nam Fonn wrote:
Mon Aug 14, 2017 8:57 am
I've played several hours of this update now. Here are a few unorganized impressions:
  • But flying under arches and things is still out, and the old clunky hand-holdy-ness is still conspicuously there.
Hi,
what do you mean with hand-holdy-ness -- would you elaborate, please?
I do not have the game, but I am interested in its development progress. Might buy it one day.

Thank you.
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Re: No Man's Sky

#1206
It's essentially "You are not allowed to crash your ship, ever, and we'll stop you from doing it if we have to". Things like landing for you, or slowing your ship down automatically if you're too close to the ground, or even stopping it entirely and putting it into a hover, or gaining altitude by itself if you're heading towards a mountain. That sort of thing.
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Re: No Man's Sky

#1207
Talvieno wrote:
Wed Aug 16, 2017 7:10 am
It's essentially "You are not allowed to crash your ship, ever, and we'll stop you from doing it if we have to". Things like landing for you, or slowing your ship down automatically if you're too close to the ground, or even stopping it entirely and putting it into a hover, or gaining altitude by itself if you're heading towards a mountain. That sort of thing.

I wonder how much of this is due to the developers coming from console development, or to beliefs they hold about console gamers.

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