No Man's Sky

Discuss games not related to Limit Theory.

No Man's Sky

Postby Rabcor » Sat Dec 07, 2013 7:49 pm

Check this

Is this awesome? or is it awesome?

We have another upcoming, fully procedurally generated space sim. That one has an indie dev team of 4 people.

Two things that i thought were coolest in that video were:

1) Cockpits
2) Destructible Models (When he shot his way through an asteroid, similar to space engineers)
Last edited by Rabcor on Sat Dec 07, 2013 11:29 pm, edited 1 time in total.
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Re: No Man's Sky

Postby Victor Tombs » Sat Dec 07, 2013 8:20 pm

Rabcor wrote:Check this

Is this awesome? or is it awesome?

We have another upcoming, fully procedurally generated space sim. That one has an indie dev team of 4 people.

Two things that i thought were coolest in that video were:

1) Cockpits
2) Destructible Models (When he shot his way through an asteroid, similar to space engineers)


WOW! I liked the video. Yes, cockpits! If it plays as good as it looks I will be adding it to my list Rabcor. Thanks for letting us know. :D

Was that a sandworm from Dune we saw?
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Re: No Man's Sky

Postby Flatfingers » Sat Dec 07, 2013 8:33 pm

Procedurally generated worlds with ecosystems sounds great to me.

On the other hand, it's apparently being built so it runs on consoles. And it's multiplayer.

A lot of folks want or are OK with those things; they just don't do anything for me. Certainly worth watching, though, if only to give other developers ideas for a single-player PC game. :)
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Re: No Man's Sky

Postby JoshParnell » Sat Dec 07, 2013 8:33 pm

Looks amazing!!! :o :shock: :D

(is it me or is it getting crowded in here :shock: :shifty: )
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New Procedural Game at VGX- No Man's Sky

Postby Vartul » Sat Dec 07, 2013 11:22 pm

Have you guys seen this trailer?
http://www.youtube.com/watch?v=y2FXIf9N-yA
Wow. The power of procedural generation is truly at display here. Also, the size of the game world is absolutely unbelievable. Its being made by the same people who created the Joe Danger games. What do you think?
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Re: No Man's Sky

Postby Rabcor » Sat Dec 07, 2013 11:24 pm

Looks like competition for LT seeing as it has the same PCG highlight.

@Flatfingers:
Console support isn't so bad (Steam Machines bro), having console support is fine (unless you're talking about something that's supposed to look good, like star citizen or crysis) but the mistake here is designing the games with consoles in mind rather than PCs (Why Oblivion and Skyrim were in some areas dull compared to Morrowind, mostly UI)

So console support is fine, and seeing as LT will support controllers, i don't see why not to include console support for LT too (unless it's a lot of extra dev time, or takes away something from the PC experience).

Multiplayer on the other hand... a bigger problem, especially if it's a key feature, MMOs may be ok, but if the game is based around multiplayer rather than single-player but still offers single-player gameply it always makes me feel ripped off, this game however seems to be an mmo.

@JoshParnell:
I have higher hopes for LT than for that game, so far all i know about that game is that it looks good. (So you're in the clear Josh 8-) ) I've seen the technical feats LT is capable of and i know there are more to come, the game is already impressive (i mean that graphical editor is the most glorious "console" i have ever seen in-game for a video game, screw text-based consoles!)

And like i said on youtube, the node-based UI showcased in the last dev log is so good, that i want that as a Desktop UI, i want to use that to make my experiences with my desktop more enjoyable and faster. It's... revolutionary... :shock: imagine browsing through your hard drive folders in a file manager that looked like that, and danced around so beautifully too... Imagine using an interface like that instead of desktop icons... But i digress ^_^ in the space sim area, the best upcoming one from a single-player gameplay perspective still seems to be going to be LT.

Edit: @Vartul: That's the same (& Only) trailer i posted ^_^ but it seems to have been made private, so i changed my link to a functional one. If it's as procedurally generated as they say in the trailer, then i think it's amazing... But i'm not so sure it can nor will compete with the likes of Elite Dangerous.
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Re: No Man's Sky

Postby Vartul » Sun Dec 08, 2013 1:15 am

@Josh- What is with all the talented people, they get insecure so quickly. :monkey: Dude, Your game's awesome. Be it the graphics, AI or the absolutely stunning nodal interface, this game cannot compete with LT. That said, I do believe that we can have many more space games without filling up the genre. God knows its been years since a good game.
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Re: No Man's Sky

Postby Lum » Sun Dec 08, 2013 3:32 am

Wow, looks amazing indeed (or it would, if the video had HD :lol: ). But I still (madly) want our singleplayer, awesome looking, big on UI&AI Limit Theory :thumbup: I'm sure I'm not the only one by far :thumbup:
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Re: No Man's Sky

Postby Gazz » Sun Dec 08, 2013 3:33 am

Vartul wrote:What is with all the talented people, they get insecure so quickly. :monkey:

When someone works on a project like this for years, he doesn't believe that he can't do it. =P

Josh may be fishing for compliments (woops) and in that he's no different to any other developer (or modder) who believes that what he releases is just amazing. =)
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Re: No Man's Sky

Postby Lum » Sun Dec 08, 2013 4:05 am

How is that they haven't even a web for this game? It looks... dunno... suspicious? I can't imagine producing a game big enough without at least a mini-web with a couple of news and videos or something. It's a little odd...
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Re: No Man's Sky

Postby ThymineC » Sun Dec 08, 2013 5:34 am

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Re: No Man's Sky

Postby HowSerendipitous » Sun Dec 08, 2013 6:05 am

Ha ha ha, I just logged in to post about it. And, lo and behold, there's already a post!

Looks good though :twisted:
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Re: No Man's Sky

Postby Matthew Cason » Sun Dec 08, 2013 6:57 am

It looks good, but how will it actually play? All we have to go on is a proof of concept. Games take time to develop and if No Man's Sky carries on in this vein I look forward to playing it ... If I can ever tear myself away from LT. :D
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Re: No Man's Sky

Postby Zero Gravitas » Sun Dec 08, 2013 7:21 am

JoshParnell wrote:(is it me or is it getting crowded in here :shock: :shifty: )

From what I can gather, gameplay will be MMO-esque. Visually NMS is glorious but LT has its own interesting visual style and LT is doing something unique and worthwhile with its offline focus.
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Re: No Man's Sky

Postby ThymineC » Sun Dec 08, 2013 8:13 am

I was reading an article about it here. It says:

"I look forward to hearing more about No Man’s Sky. It looks to have the potential to unseat Elite Dangerous, Star Citizen, and Limit Theory from their places in the eagerly anticipated space simulation throne room."

It's awesome that Limit Theory is being referenced alongside those giants.
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