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Re: No Man's Sky

#1218
wizaerd wrote:
Mon Sep 11, 2017 9:49 am
So you never left the first solar system cuz all the planets looked the same? What, all 3 or 4 planets? 18 Quintillion star systems to visit, but because the planets in 1 solar system looked similiar, you quit. ok then...
ehh.. I'm sympathetic with Jan here. No doubt his disillusionment was influenced by the abundance of NMS content on youtube, from which reasonable and fair conclusions may be drawn.
Procedural similarity is incontestably there, still, and if that's a big turnoff for you then I'd be cautious about advising another go at it.
Yeah, it's a decently big game in terms of content. Yes, they've recently added a handful of cool new planet- and ship-types. And the story addition/alteration is respectable by most accounts.
But about a hundred hours played (and enjoyed) in the recent update haven't changed my cynical sneer at the thought of that Every Atom Procedural marketing baloney.
That nonsense is grossly hyperbolic. Just compare it against all of the identical assets (I'm sure some critic somewhere has a giant compiled list) that every player will encounter.
For example, every crashed freighter I've searched has been exactly the same in everything but paint colour. The only variety is in the attached lore-bits, and those weren't written by any algorithm.
Here's a judgement and accompanying picture that may be ever so slightly less beaten to death than the usual ones:
The algorithmic robustness found in NMS is simply not enough to be an appropriate compliment to quintillions of star systems.
It is a wee little bit of ehh-pretty-good-I-guess quality jam spread over a flippin' ridiculously oversized slice of toast.
Last edited by Baile nam Fonn on Mon Sep 11, 2017 5:01 pm, edited 1 time in total.
"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: No Man's Sky

#1220
wizaerd wrote:
Mon Sep 11, 2017 9:49 am
So you never left the first solar system cuz all the planets looked the same? What, all 3 or 4 planets? 18 Quintillion star systems to visit, but because the planets in 1 solar system looked similar, you quit. ok then...
I was playing "with" friends at the time. I visited all planets in the local solar system and had the task to search for something or wait for a special event to happen and it didn't happen to me (but for my friends it did as soon as they left their planet) and I searched bases and stuff and it was just like "get resources to improve your ship and weapon and hop to the next star system". I flew around the planets I visited pretty much completely, and every frakking spot on this planet looked the same. Go to a cave at the north pole, at the equator or pretty much everywhere on the planet and it looks the same. And on the other planets, it also looked the same, just with different colours.
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: No Man's Sky

#1221
JanB1 wrote:
Thu Sep 14, 2017 3:19 am
wizaerd wrote:
Mon Sep 11, 2017 9:49 am
So you never left the first solar system cuz all the planets looked the same? What, all 3 or 4 planets? 18 Quintillion star systems to visit, but because the planets in 1 solar system looked similar, you quit. ok then...
I was playing "with" friends at the time. I visited all planets in the local solar system and had the task to search for something or wait for a special event to happen and it didn't happen to me (but for my friends it did as soon as they left their planet) and I searched bases and stuff and it was just like "get resources to improve your ship and weapon and hop to the next star system". I flew around the planets I visited pretty much completely, and every frakking spot on this planet looked the same. Go to a cave at the north pole, at the equator or pretty much everywhere on the planet and it looks the same. And on the other planets, it also looked the same, just with different colours.
Great Summary, Jan.
Unfortunately, that's the nub of the issue I have re-installing NMS on my PC.
I booted it up recently, after hearing about the latest patch, but it's only ok.
If the AI interacted more, i.e. fleet trading etc. then it could happily swallow up some of my free hours .. yeah, a universe-conquering mod would be cool. :twisted:
YAY PYTHON \o/

In Josh We Trust
-=326.3827=-
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Re: No Man's Sky

#1222
Patch 1.37 at long last addressed my mouse & keyboard cockpit look gripe.
Because it's been added! And it sounds like mouse-controlled flight is going to feel a lot better, as it's now properly cursor based and no longer attempting to emulate thumb-stick input.
Also supposedly freighters have been made a little more affordable, so I'ma check that out sometime.
"omg such tech many efficiency WOW" ~ Josh Parnell
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Re: No Man's Sky

#1226
I picked up NMS, and I have to say I'm really digging it. The environments, while not "realistic" are very cool and consistent. The flora and fauna looks cool, and the terrain is wild while not being unbelievable.

I happened early on upon a crashed cargo hauler. Every system was toast. Even though I had no idea what I was doing, I went out and got all the materials to get it up and running so I could ditch that ugly snubnose you start the game with. I got a great sense of accomplishment fixing that ship and flying it off planet.

I'm really enjoying cruising planet to planet and system to system exploring, taking pictures, documenting creatures, etc. I get a great sense of immersion, and it's truly the first game that feels like you can really go anywhere and do anything, that everything exists and is a place I can go. Maybe when Star Citizen releases it will also create this kind of world, but that's a ways off.

I have a few gripes:
- Seems like I'm constantly recharging my equipment, which is just annoying.
- Space is apparently NOT empty, I keep flying into these patches of elongated asteroids that look like moldy pretzel twists.

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