Thanks for the link. A welcome diversion from all the usual "OMG THE GAEM RAEPED MY DOG!!!!"-style shitposting so prevalent to NMS.Haron wrote:Interesting article about reverse engineering of the NMS procedural content: http://3dgamedevblog.com/wordpress/?p=836
It seems a fatal mixture between Sony's good-for-nothing QA team, time constraints and pressure from the public (i.e. death threats as reaction to delays), not to mention the runaway hype train and the shitty excuse for journalism that passes as gaming websites these days killed what was (is?) actually a pretty solid foundation. The prevalent hate culture (aka psychotic manchildren) that permeates the gaming scene didn't help here, either.
The engine is far more capable than the finished product lets on. There are rumours that the QA stage dumbed down the game beyond recognition, along with performance issues due to the console hardware it had to run on. Quite frankly, I don't give a shit why it happened, I merely mourn the fact that a perfectly good engine is very likely to go to waste here.
*sigh*
-Hardenberg